Was trying to add a bonus weapon with status (like Arrowhead), and it works fine.
All damage params behave properly, but it doesn't want to apply statuses with ExtraProperties =/
(was using same way as Arrowhead: CONSUME>StatsId ; Potion>BonusWeapon)
Tried simple ways like "BURNING,100,2" with different statuses
Tried with conditions like "OnHit:BURNING,100,2" (SELF:... ; TARGET:...; etc)
Tried _boost_weapons in Potion>BonusWeapon, both existing and custom
Tried adding another weapon with "Boosts" to the one i added, both existing and selfmade.
Is it intended, or do i miss smth?
May be there is another way to make such a status? I just wanted a player with status(x) applyed to have a %chance to apply status(y) on hit, same thing weapons with _boost do.