DB_RotatingDungeon_Teleporters(0, <Orb 1-1>, <Trigger 1-1>);
DB_RotatingDungeon_Teleporters(0, <Orb 2-1>, <Trigger 2-1>);
DB_RotatingDungeon_Teleporters(0, <Orb 3-1>, <Trigger 3-1>);
DB_RotatingDungeon_Teleporters(0, <Orb 4-1>, <Trigger 4-1>);
DB_RotatingDungeon_Teleporters(0, <Orb 1-2>, <Trigger 1-1>);
DB_RotatingDungeon_Teleporters(0, <Orb 2-2>, <Trigger 2-1>);
DB_RotatingDungeon_Teleporters(0, <Orb 3-2>, <Trigger 3-1>);
DB_RotatingDungeon_Teleporters(0, <Orb 4-2>, <Trigger 4-1>);
[...]
DB_RotatingDungeon_Teleporters(1, <Orb 1-1>, <Trigger 1-2>);
DB_RotatingDungeon_Teleporters(1, <Orb 2-1>, <Trigger 2-2>);
[...]
DB_RotatingDungeon_Teleporters(4, <Orb 4-4>, <Trigger 4-5>);
DB_RotatingDungeon_State(0);