Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Sep 2016
T
apprentice
OP Offline
apprentice
T
Joined: Sep 2016
First off - it needs to be said that you guys are great! This game has given me and my friends so many hours ( I have over 1000 hours.... and 20+ campaigns) of fun. Thank you for producing a quality product. All of us sincerely hope you guys continue with your success, and we will happily pre-order any rpg game you make in the future. You've already earned that future business from us.

Now on to the main point of my post. Fixing things that aren't broken.

1) All multiplayer clients must be in control of a character.

When my friends and I first started the game we really enjoyed that one person could get up and go do something and the host could give his character to himself or one of the other players. What a great convenience it was. We could hand characters to each other to swap gear or inspect points. A few patches ago you removed this incredible functionality. I'm sure you had your reasons - I've been in game design, and we guessed it was an easy way to avoid some sort of bug. It was just a shame.

2) Containers sold to vendors now exit their contents into the vendor inventory.

One large struggle that has existed is selling items to vendors creating a lot of "mess". The large vendor in the undertavern who we affectionately refer to as "Rocky" has great gear available and a lot of gold to buy our equipment we don't need. Unfortunately, selling to him clutters his inventory and makes it very annoying to figure out what new items appeared after a refresh.

As a fix - we were able to throw all sellable items into a barrel and then sell the barrel to him. It worked like a charm! Now at the end of act 2 - checking rocky shows 7 or 8 barrels at the top of his inventory, and a nice fresh list of items for us to peruse. Imagine my dismay when we find out that as a result of a fix for people buying gold back through containers (which wasn't really a problem because..let cheaters cheat if they want to) was to make it so all contents clutter the vendor again.

---------------------------------------------------------------

Our group of gamers (numbering at about 20) are concerned that these changes are not really being thought through. Is it important to remove a way of exploiting vendor gold that very few people use, at the expense of greatly inconveniencing the entire player base? Granted not everyone uses the barrel method, but everyone I've introduced it to has adopted it. Are these patches being play tested? The most recent patch also has consumables using AP before the consumable is used (during targeting) and then uses the AP again. This bug would be impossible to miss if even one multiplayer game was play tested.

Patching a game like this takes a huge effort, and the patch notes are incredibly extensive - all the respect to you guys for the hard work, but consider that some of the changes you are making have a large negative impact on your player base.

Request List

- Fix Consumables AP cost
- Remove all clients must control a character
- Remove container contents are removed when sold to a vendor

Thank you again, and thank you for the consideration of our concerns.






Joined: Nov 2017
E
member
Offline
member
E
Joined: Nov 2017
We just need an interface element to separate the old items you've sold to the vendor from the new items he has in stock. A button, a filter by new, recent etc, moving the old sold items in a different panel where they can still be available for buy-back but they don't clutter the rest of the items.


Hear ye, hear ye! Bishop Alexander was slain by seagulls! Culprits still at large!
Joined: Sep 2016
T
apprentice
OP Offline
apprentice
T
Joined: Sep 2016
I think there are many solutions like the one you mention available in other games. In the long run I definitely think implementing sort features or panels like this is a great idea, but in the mean time lets try not to create too much work for Larian. The barrel method is very effective - and if that can be restored then we've avoided most of the hassle.

Joined: Oct 2016
Location: Germany
veteran
Offline
veteran
Joined: Oct 2016
Location: Germany
I think the issue with the sold containers was done, because sold containers can be exploited with thievery: Sell the container and steal is back with all the stuff in it to max effort. Make a toggle to hide all sold stuff would solve the real problem much easier in my opinion anyway.

The first thing is really a bad choice that did not need a fix.


Moderated by  gbnf, Kurnster, Monodon, Stephen_Larian 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5