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WMC51 Offline OP
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Things went fairly well for the most part. Aside from the missing features everyone has been asking for and a few bugs (expected after such a large patch) the actual play works very well. There are several things that would make things much better.

Rounds: I should be able to see the turn order and who's turn it is even when not possessing a creature. That might have been the most annoying thing, trying to guess where we were in combat and I missed part of my interactions in the first scene trying to deal with that. It would also really help to have a round counter so i can plan things that will happen on round x.

Posessing enemies: aside from the bugs mentioned in another post I should be able to posess one creature. I don't want to have to pose as my necromancer, all his minions, and his summons. There should be a way to ppsess one or all enemies. If I could see turn order I could just reposess him right before his turn instead of having to guess and get stuck having to play the canon fodder.

Enemy threat range: when playing enemies on a map I need to be able to see their threat range to know if they are automatically join combat. My first map was meant to have a few encounters and I thoughr then were far enough apart but they all joined at the beginning of combat. Sure you can play test your scene bit in a gm campaign once you playbit once plauers are going to want to move on. A scene importer/exported so you can play test easily in thw loby would help there. Make a scene, play test it, import it into main campaign for your players.

Scaling monsters: we played another gm game after mine and he used a lot of monster with scaled levels. It seems to be very hard to judge how powerful an enemy will be when scaled up and down.

There were some issues but I think we all enjoyed it for the most part. It was my first play through as gm and for that level.

P.s. I really hate being able to scroll around the map as a player. I don't want my players to do it and its hard to resist doing as a player. We really need FOW or a camera lock feature to ever get a real danger and suspense feel.

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Originally Posted by WMC51

Rounds: I should be able to see the turn order and who's turn it is even when not possessing a creature. That might have been the most annoying thing, trying to guess where we were in combat and I missed part of my interactions in the first scene trying to deal with that. It would also really help to have a round counter so i can plan things that will happen on round x.


Hello! I saw another topic you made with same question - I will reply here if you don't mind.
When you possess creature during combat it stays "possessed" until you explicitly allow Ai to take control back (you can do it via context menu on any creature participating in combat. When you switch to GM mode in that case you should see special UI above gm bottom panel which indicate combats GM participating in current moment. When its GM turn - appropriate icon will blink in red. You also can see whose turn now in combat because main portrait of the combat icon will switch to current active character.


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Hey Seter. I wanted to separate my feedback from what I thought was a bug probably.outsmarting myself and making things harder to follow. Ill watch my video later when I get it posted to see whst I might have missed.

The bug part of it was I would get stuck possessing a summon and not be able to exit to gm mode necause the tool no longer poped up and the hotkey didn't work. Combat also seemed to stall if I got out of possing and clicked give control to ai. It only seemed to work properly if I finished the turn on all enemies till i got to a players turn and then left posessing and gave control to ai.I'll time stamp the video tonight at that exact spot.

For the feedback on how it works: i did notice the icon tour speaking of that shows the enemy. I could tell when it was a players turn but if I wasn't posessing an enemy I didn't see a way to know who was coming up in combat or which enemy turn it was.

Also as part of the feedback I would like to have had an option to posess only one enemy or all. This would solve the being able to see turn order and planning without slowing down combat and honestly I feel the gm should control the main villain. I actuamy thought that would be how it would work, you click posess on each enemy you want to control instead of all or nothing.


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Originally Posted by Seter
until you explicitly allow Ai to take control back (you can do it via context menu on any creature participating in combat.


Can you explain a bit more how to do that? I'm very interested in this since I was stuck with having to play all combats manually after possessing one enemy.

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Originally Posted by Nedrapter
Originally Posted by Seter
until you explicitly allow Ai to take control back (you can do it via context menu on any creature participating in combat.


Can you explain a bit more how to do that? I'm very interested in this since I was stuck with having to play all combats manually after possessing one enemy.

Right click any single enemy and select "give conntrol to AI".
This will give the controll of all enemies back to the AI.


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Video of the adventure. You can start from the 90 minute mark to see one of the times I get stuck in control of a summon and can't get out.

https://www.youtube.com/watch?v=H8B_khui_zs

Link to the adventure that shows all the mods used.
http://steamcommunity.com/sharedfiles/filedetails/?id=1185495275


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