Thanks to the armor system, playing battle mage is pretty pointless. Going for Str and Int won't do you any good.
While this is more or less an "issue" with this game, don't let that stop you from role-playing the game. This is after all an RPG. At least on Classic difficulty, this game is not a "hard" one. There isn't really a reason to "try hard" and go with the meta builds - doing what everyone else does. Just do whatever that makes the game exciting for you.
Not to mention, unless you're Lone-Wolfing, otherwise, you are still but one guy in a team of four. There are three others to support you.
- Technically, a
Necromancer/Fighter is also a battlemage, and
Necromancer deals physical damage as well, so this combo is very straightforward. You will deal mostly physical damage, while life-stealing at the same time. This combo also eliminates the issue with "divided damage output" when you're a physical/magical hybrid kind of char.
- But if by battlemage you mean the typical sword-wielding caster who deals physical damage with melee attacks and magic damage with spells (so mostly a dps char), then it means you are going for physical weapons,and you'd need
Warfare. So one option is something like
Warfare +
Polymorph +
Hydro/
Air/
Pyro/
Geo. Or
Warfare + two elemental skills - up to you. Keep an eye out from items that boost the skills you're investing in.
- Pick a combat style you fancy. Pick an element you want to specialize in. AfaIk,
Aerothurge skills seem to have the highest damage output, overall. With bonus skills points from items, you can invest on three skills at the same time without much trouble.
-
Polymorph will be useful, since it gives you more Attribute points to invest on two stats at the same time.
- Dual-wield if you want to be a dps. If you want to be more of a tank, then the classic sword-and-board style is fine. Skills like
Supernova or
Closed Circuit will be nice since you be entering melee most of the time, and they have very high base damage.
-
Reactive Armor and
Bouncing Shieldare good on a
Warfare tank kind of char, since their damage scale with your max physical armor.
- As for hybrid skills,
Sparking Swings (
Pyro+
Warfare) is good on a dps char, while
Oily Carapace is good on a tank char (
Geo+
Warfare).
Cleanse Wounds (
Hydro+
Warfare) comes in handy when you need healing.
- You probably want to take
Savage Sortilege. It's not very hard to get your critical chance to 20-25%, especially with buffs. This way you can crit with both physical and magical attacks.
Hothead,
Opportunist, and
Executioner are nice on a bruiser build.
Hothead is more effective when you're a bit tanky, since enemies will try to target other members, and you will be staying at 100% HP more often.
Picture of Health is good on a tank.
Stench is supposed to cause enemies to avoid focusing you, but I never used it, so I have no idea how good it is.
- As for support skills, it doesn't hurt to spend 1 or 2 point in Geo or Hydro (or just get them from items) so you can cast
Fortify and/or
Armor of Frost, since they are THE protection skills in this game. Otherwise, stock up on scrolls of these skills; they are abundant enough.
Bone Cage comes in handy often enough, and is very powerful too.
There are many other things that can be said about this, but this is what I can come up with for now.