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I don't make preplanned campaigns and is thusly prevented from placing the encounters beforehand, with the attributes and skills. Right now when I place an NPC and level him up, his health increases and sometimes his armour/magic shield. But nothing else. And some guys don't even start with armour/magic!

Can I please get a tool to make a guy of level X, with class Y - such as the item making tool? Because it's impossible to make it work right now :(

Such as 'Level 12 Paladin Warrior' - and perhaps a random look so they don't all look the same? Pretty please :)

Thanks!

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I don't run fully prepared campains either, though I usually have "something" semi-prepared for the session I am about to run.
What I found very helpfull is to simply create a bunch of "generic" NPCs of different levels and classes beforehand and save them for later use.


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Even if I tried to make semi-prepared NPC's I would have no idea how to balance them level wise. How many skills points and attribute points at level 6 vs a level 12. And what skills/spells should an NPC such as a healer have at level 6 vs level 12?

All this is in the main campaign with different types at specific levels. A port of them would be a start.
However, this removes some of the fun for me, because I find it tedious to make encounters.

Could you perhaps upload a mod of your different generic NPCs?


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Balancing would be different for every party, depending on number of players and their skill.
I can't upload my NPC's as they are very campaign specific. (and locked within a saved game instead of a "prepared GM campaign") I doubt you"ll have a use for Cronossi Soldats, Shaiguhrah Rangers or Eastwood Bandits.
This table I made may be of some help: points per level

Personally I don't think NPCs do have to be fair though. I just think up a type of NPC or Monster and asign skills that I think they should have because I think it would be cool, or logical for them to have those.

Creating and balancing encounters is one the most important skills for a GM and the only way to master that skill is learning by trial and error.

I do think that the standard NPCs and Monsters provided by Larian do a decent job as templates though and I doubt that a NPC Generator would do a better job at providing what you need.
As a GM you simply can't escape designing, or tweaking, your NPCs and Monsters and equiping them with the gear, items and skills you think they should have.

Last edited by Redunzgofasta; 15/12/17 02:31 PM.

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I sat down and made a bunch of stuff.

And I think it's going to be more fun, because I can just use a list now that I trust :P

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I am sure it will be.
Have fun!


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However, I would still very much like it :P Because it's really a hassle..


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