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#639543 25/12/17 11:40 AM
Joined: Nov 2017
Location: Ukraine
apprentice
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apprentice
Joined: Nov 2017
Location: Ukraine
Trying to make a few NEW armors.

For start, decided to use the meshes from the game (it was a pain learning bones even with weapons)
SO just new armor "collection", a mix from what is already in the game, will change just the names and stat it requires, to test.

Started with _armors _mage
I tracked them the whole way: Stats/Armors > ItemProgressionVisuals > RootTemplate > ResourseManager.
Ended up with EQ_Armor_Mage_Pants_Lowerbody_A (as an example). Examined it as hard as a could, but 1 thing is still missing.

Can't figure out how game chooses RACE. There are some visual set attached to it i believe, that changes the appearance on wearing, depending on character, but no metter how hard i tried, cant find any refferences to it.

Mb someone could show me the dirrection?
My worst fear is that the mechanic is hidden and just using _names_ or smth (in this case creating new armor type will be impossible, same as for weapons), but hope i just miss smth smile

Joined: Nov 2017
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Look for the Equipment Data field in the sidebar. It opens up into a little pop-up window if you click the [...] button. There, you can specify the visual resource used for each race/sex combination.

Joined: Nov 2017
Location: Ukraine
apprentice
OP Offline
apprentice
Joined: Nov 2017
Location: Ukraine
wow, thanx!!!
You made my day =)

From first look, seems it is just what i was looking for.


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