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stranger
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OP
stranger
Joined: Dec 2017
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??????????????????????????
STR connecting to iventory space s weird.
how to permanently enable ALT effec to see items ?
Last edited by vometia; 14/01/18 12:04 PM. Reason: title
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member
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Joined: Nov 2017
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You mean weight limit, not space...
That's a good point though. My level 15 warrior can carry more weight than the other 3 party members COMBINED. So if I don't have a warrior in my party, I'll be constantly burdened.
That's just not right, especially in this game where a warrior isn't really a must-have.
Last edited by 123xzcs; 28/12/17 01:31 PM.
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veteran
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veteran
Joined: Oct 2016
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Having Str to define carry amount is logical and also pretty common in RPGs, so I don't really see any issue with that.
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member
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Joined: Nov 2017
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Having Str to define carry amount is logical and also pretty common in RPGs, so I don't really see any issue with that. What makes it logical? You have magic spells in this game that can move objects and people around, so I don't see what's logical about having the weight limit depend only on a physical stat, thus forcing you to have a Strength based character in the party. Talking about logic in a game of magic is nonsensical to begin with. You could easily have a system where weight is based on Int for mages, e.g. mages don't have to "carry" their items, but instead they somehow store them in some other-dimensional storage crate, or some such magical invention. Pretty common in RPGs? Not a good argument. It's also common in most RPGs that mages cannot use Warfare type skills because those are meant for the Str based characters, which are always present in most of those other games. That's no longer true here - Warfare skills can scale on Str, Int, or Fin, depending on the weapon you are wielding, which is a step in the right direction. You can build a very strong party without any Str builds, but you will be at a disadvantage of the low weight limit. That's wrong. That's NOT logical.
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veteran
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Joined: Oct 2016
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The game does not force you to have a strength based character. If there is heavy stuff you want to sell but can't carry just place the seller near a trader and afterwards send the items directly into their pocket. That is magic.
Also Telekinesis is not magic, telekinesis does not depend on int.
If there were magical hold spaces, those would not depend on int either, because they would be magical infused items.
Also not sure why you think you need so much str to carry stuff anyway. Are you picking up every barrel you find? You still have up to four character to share the weight between them.
Even if you use warfare skills with a mage, as far as I remember warfare itself only increases physical damage, not magical damage. Also not every warfare skill can be used with int or fin, because not every warfare skill depends on the weapon.
Taking away weight depency would just mean, that attributes get even more dumbed down and pointless. The game does not need that, it's is already lost most of its depth.
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Joined: Nov 2017
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Taking away weight depency would just mean, that attributes get even more dumbed down and pointless. The game does not need that, it's is already lost most of its depth.
Attributes would be more pointless if weight limit wasn't tied to a specific attribute? I don't see how you make that leap. The primary function of attributes is to shape your party for combat. That's not going away, so why would they be pointless? My main point, which you didn't really address is this: This game allows for (and encourages) a much more diverse party composition which doesn't necessarily include a warrior tank class, which is a must-have in most mainstream RPGs. That's why the argument that most games have this and that is weak. You can easily have a party of 4 mages here that will do very well. Things like the Warfare skills not being tied to warriors only, and the new armor system, make this possible. However, the one thing that remains strictly tied to Strength is the weight limit, which is holding me back from experimenting too much because I would constantly be near over-burdened w/o a Str build. You should be allowed to have the same (or similar) weight limit capability regardless of the party you choose, especially when you're encouraged to experiment. It doens't matter to me if it's magical pockets or something else. I'd be fine if they completely separated weight limit from any attributes, and maybe make it depend on level or something else, something that applies to the party as a whole, and not a single character who must have Strength. p.s. No, I dont carry barrels, just a healthy supply of materials and consumables. But that's beside the point. My Str build carries more than my other 3 builds combined, and without him I'd be crawling.
Last edited by 123xzcs; 31/12/17 08:55 AM.
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veteran
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Joined: Oct 2016
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It is sign of a poor RPG, if attributes only affect combat.
Honestly, they probably just could remove attributes at all, it probably would support the classless system much better than the current system does. Current attributes do not offer any kind of real choices, making leveling up attributes pretty unchallenging and boring. Such a attribute system is expectable for low budget cheap indie game, but should not be in a game like D:OS, even more because the system in the first game was much better.
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It is sign of a poor RPG, if attributes only affect combat. Honestly, they probably just could remove attributes at all.... Are you just trolling us?  No offense but you're all over the place. In one sentence you say that more things should depend on attributes than just combat, in the next sentence you suggest that attributes should go away altogether. If there is heavy stuff you want to sell but can't carry just place the seller near a trader and afterwards send the items directly into their pocket.
I don't know what you mean by 'placing the seller' anywhere. This is about how much you can carry during exploration, not about selling stuff. And none of this addresses my main point that the weight limit should not depend on a single attribute, that may or may not be present in your party. If you don't have a Str based build, you will carry much less. That's it. That's fact. You keep denying this, then you're playing a different game. That's restrictive to your party composition. So weight limit should either 1) depend on more attributes not just Str, or 2) it should depend on NO attributes at all, but on other party stats like level, or something else that applies to the whole party.
Last edited by 123xzcs; 03/01/18 12:47 AM.
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veteran
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Joined: Oct 2016
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Why am I trolling the forum, just because I am with this game since the EA started.
The first sentence is about RPG in general and the second sentence is obviously about D:OS2 at it current state with armor system and all this stuff in placing.
Why should I deny, that weight limit is defined by STR? It was like this in the first game and it is now. Nothing changed there. If you like it or not, is in the end more a subjective choice not an objective. Regarding Roleplay it is logical, regarding gameplay it is probably bothersome, depending on what you want to play. Though you are the first, who mentions it. Probably because crafting is pretty much shite for the most part and also warriors are one of the strongest 'classes'.
That with the seller was a suggestion, because I thought you were overburdened because of loot, that is all.
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member
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Joined: Nov 2017
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Why am I trolling the forum, just because I am with this game since the EA started. The first sentence is about RPG in general and the second sentence is obviously about D:OS2 at it current state with armor system and all this stuff in placing.
Note the smiley after my troll comment, it was meant to be in jest, referring to the apparent contradiction. Anyway, that suggestion about doing away with attributes is just not relevant to the discussion about weight limit and the OP's comment, and is not something that could happen in DOS 2 anyway. Feel free to suggest that in another thread about future games (it sounds interesting). Why should I deny, that weight limit is defined by STR? It was like this in the first game and it is now. Nothing changed there.
Well, right there, yet again you fall in the same old trap of "it was like that in a previous game, so why should it be any different here". I've already pointed out why that's a weak argument. Btw this kind of thinking can only hurt game development, if things had to be the same as before for no apparent reason. DOS1 is a very different game in terms of party composition, and was much more 'mainstream' than DOS2. In DOS 1 you pretty much had to have a strength (tank) build to have a decent party. That is not true in DOS 2. I'll stop repeating this point here, and if you still don't see it, sorry. If you like it or not, is in the end more a subjective choice not an objective. Regarding Roleplay it is logical, regarding gameplay it is probably bothersome, depending on what you want to play. Though you are the first, who mentions it.
Every choice the player makes is subjective in the sense that it comes down to preference. But objectively speaking, if you dont' have a Str build in your party, you WILL have a much lower weight limit. That part is fact, it's not a matter of opinion. A single Str character in my party can carry almost 400, while my other 3 companions carry a total of about 300. So my party can carry a total of 700, more than half of which comes from one guy. If instead I had 4 non-Strength builds, I would carry about 400+. That's a huge difference! My main point is this: Weight management affects the whole party, how much the party can carry, and how much you can explore before having to go back to a vendor to sell loot. But when I'm in the character creation screen choosing my party, I think about two aspects: what origin story I want to play, and what type of combat I want to have. Those are (and should be) the important factors when starting a new game. Things like weight management should not be influencing the character selection choices, especially for new players who don't know that Strength makes such a huge difference. When Strength can make a difference of carrying almost double the amount, I have no choice BUT to include a Str build. So yea, it does force me to have that. You say "Regarding Roleplay it is logical" to have weight limit depend on Str. You're playing a game of semantics. You're hanging your argument on the meaning of a single word "strength". You're saying that a character has to be physically 'buff' to carry more. I say, in a game of of magic, physical fitness shouldn't be the only method of boosting your party's weight limit, when you have mages that can fling boulders around, cause earthquakes, or teleport stuff. Strength is an attribute like all other attributes, so it doesn't matter if you call it 'Strength' or attribute X. What if there was no attribute called Strength in this game? What if this was a game of magic only? What would the weight limit be tied to then? Again, since weight limit affects the whole party experience and game play (at least for some players), it should be tied to overall party stats, if anything. If you think it's justified that 4 mages should be able to carry so much less than 3 mages and a warrior, then we'll agree to disagree. It would be nice if there was a single shared inventory for the party that's not affected too much by any specific attribute. It can be based on party level, or maybe some combination of party attributes like Str + Int + Fin... etc. OR make it independent from any stats, just as long as having a Strength build doesn't make such a big difference in weight limit. And maybe I'm overthinking the whole thing... 
Last edited by 123xzcs; 03/01/18 05:36 AM.
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veteran
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Joined: Oct 2016
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There is no contradiction, if my sentence refer to two different things: RPGs in general and D:OS2 at is current state, as I already mentioned. If you can't grasp the difference, it is not my fault.  I also suggested it, because of the current state of D:OS2 where they dumbed down all those attributes and made them pretty much pointless, because all they do is pretty much giving you more damage. There is no real decision what to level, it will either be Str, Fin or Int, because all those other attributes are hardly mentionable. Therefore you could as well remove attributes at all an just increase the damage gain per level. That would remove pointless actions and also improve classlessness build, because you could switch more freely between all those Str, Fin and Int types. But that does not mean, I would hope this for the third game. It just shows how pointless they made attributes in this game. Honestly at current state I would anyway from supporting a third game anyway because D:OS2 is overall really disappointing for me and my friend. But back to topic: I never played this game that much, much but your numbers concur, that they just totally screwed up the strength to carry weight relation. The base carry weight should be higher and the influence of Str lower. It seems they lowered the weight per strength from the first game, at least the wiki says that you got 20 points of weight per point of Strength and now you only get 10. Anyway it is thanks to the changes from the first game, that this mostly is an issue. Because thanks to the armor system you either have to go full physical or full magical, while mixed setup would just be a chore and tanks in general got pointless anyway. I'm not against changes, but this just proves again, that for this game to many changes got made without thinking them fully through. I refrain from discussing the fact, that magic and telekinesis are more about short burst of force and not about lasting support of force which would be needed to carry stuff.
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Joined: Nov 2017
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Your issue is with class-based RPGs in general, which is a completely different issue from this topic. If you don't like class-based RPGs, then DOS is not the game for you. Let's respect the OP and stay on point, and post your ideas about 'classless' system in a different thread.
Attributes are no 'dumber' in DOS2 than DOS1. Str, Int, and Dex have always been mostly for damage, same as before, and is true for most class-based RPGs. I still have to put some points into Memory, Wits, and Const, so I have to make decisions same as in DOS1. If you're only adding points in a single attribute, I think you're doing something wrong.
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enthusiast
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enthusiast
Joined: Jul 2017
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Load up a backpack and see how much you can carry and how many large sticks you can put in it. I think all builds have plenty of carry capacity unless you try to always keep everything on you. There are crates you can store things in.
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veteran
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Joined: Oct 2016
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Your issue is with class-based RPGs in general, which is a completely different issue from this topic. If you don't like class-based RPGs, then DOS is not the game for you. Let's respect the OP and stay on point, and post your ideas about 'classless' system in a different thread.
Attributes are no 'dumber' in DOS2 than DOS1. Str, Int, and Dex have always been mostly for damage, same as before, and is true for most class-based RPGs. I still have to put some points into Memory, Wits, and Const, so I have to make decisions same as in DOS1. If you're only adding points in a single attribute, I think you're doing something wrong. So you have proven, that you are either a troll or have no idea what you are talking about. It is the core identity of D:OS, that there are no classes and therefore no class restrictions. About the difference in attributes between the first and the second I better don't even start. 
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stranger
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stranger
Joined: Jan 2018
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just to move things back on topic OP, I get your point, probably wont change though. the good news is that the game is open to mods! There are mods that eliminate the weight limitations. install one of those mods and your set!
That's the cool thing about games that are designed for mods, options are limitless, and you don't necessarily have to wait for the developers to change everything you want. I've already made a few twinks of my own in my own mod, that I enjoy. and I use quite a few others made by other modders that are amazingly well put together. lots of them are simply QoL mods that don't break the game.
I personally like the weight limitations. i like structures that force me to work around them and make choices, and weight limitations are one of them. However, I do have to admit that I like Str and melee builds, so carry weight is never an issue with me. I simply set up my highest Str character as my lead, and use it to loot everything.
Last edited by Temjiu; 13/01/18 09:40 AM.
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veteran
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Joined: Oct 2016
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Just a last remark: Those classes are fake. They only exist to give the experienced player a little handhold. Every experienced player only cares about those classes to define his starting weapon.
To be classless is one of the core selling point of D:OS, but armor system and attributes heavily undermine it now.
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Joined: Nov 2017
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That's the cool thing about games that are designed for mods, options are limitless, and you don't necessarily have to wait for the developers to change everything you want. I've already made a few twinks of my own in my own mod, that I enjoy. and I use quite a few others made by other modders that are amazingly well put together. lots of them are simply QoL mods that don't break the game.
Most of us don't spend our free time creating mods to fix the game. You could say the same thing to anyone who suggests anything in the forum - go fix it yourself. That's just pointless. If we think the game needs a tweak in weight limits, there's nothing wrong in pointing it out to the developer. I personally like the weight limitations.... However, I do have to admit that I like Str and melee builds, so carry weight is never an issue with me. Of course you don't mind the weight limits because you always have a Str build in your party  Try playing without one. That's like saying "I don't have any issues with DOS2, but then again I've never played it..." In the screen below my Str build (only lvl 17) carries more than the other 3 can, and this is right after selling all the junk. So, if instead of him I had another one that carries 100, I'd be carrying a fraction of what I can now. Most other games require a Str build because it's required in combat. In DOS2 combat dosn't require it because you dont need a tank anymore, but because of the weight limits I have to have Str. That is a stupid incentive to keep a Str build in the party. And guess what - this is just another reason I don't feel like doing a 2nd play through, cuz I can't have a more diverse party. Kalrakh, enough with your class nonsense, both games can do the same. Please stay on topic or post some place else.
Last edited by 123xzcs; 14/01/18 11:02 AM.
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