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addict
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addict
Joined: Sep 2017
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Hey MAHak,
did you send all folders? -> Editor/Mods/... -> Mods/... -> Public/... (-> Projects/...)
Sincerely, Kevin
CTRL+K the elf
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member
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OP
member
Joined: Aug 2014
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Hey Kevin. Thanks for the reply. It appears that it was Google Drive who was the bug, as I uploaded the same files to Dropbox and downloading them from there didn't cause any troubles.
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addict
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addict
Joined: Sep 2017
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Great to hear ^^ Good luck with your further modding, it looks really good!
Sincerely, Kevin
CTRL+K the elf
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member
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OP
member
Joined: Aug 2014
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hhhhhmmmm there seems to be a problem again. This time I sent the files in a Zip version. You can see below in the picture that an extra staircase has made its way into level, the weird thing is that I deleted that set of stairs over a week ago, to make room for the thinner version. Any idea as to why this 'ghost' staircase would still exists in the editor files?
Last edited by MAHak; 11/01/18 09:33 AM.
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member
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member
Joined: Sep 2017
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if the recepient extracted the zip files into the folder of the old version of the mod then all deleted files would still be in there, is my guess
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member
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member
Joined: Jul 2014
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I am the one who recived the files, and I delete all old files by deleteing the project inside the editor. After delition I checked to see if they were indeed gone before copying all the files and folders from MAHak to my folders again, so no "overwriting" was done. So no it should not be something like that.
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enthusiast
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enthusiast
Joined: May 2017
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Did you also recieve the files for the "public" folder and delete the old ones there?
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member
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member
Joined: Jul 2014
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Hmm no. They get deleted when deleting the project in the editor. But we do not send the public folder as I noticed that get created by the system at project start up. Maybe we should... What data is stored there?
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member
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member
Joined: Sep 2017
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there are 4 folders: - Data/Editor/Mods: this contains necessary editor data (like uncompressed terrain files, effect editor files, data files for the stats editor etc) - Data/Mods: this contains all local mod files (local templates, instances) - Data/Public: this contains all global mod files (resources, root templates) - Data/Projects: this contains meta data for the project used by the editor
so in this case the problem would be somewhere in the Data/Mods folder
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member
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member
Joined: Jul 2014
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Ok. Thanks. Strange as it is the public folder we did not share. We will try to share them all.
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old hand
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old hand
Joined: Dec 2013
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You should manually delete all four directories before extracting the new files to be thorough:
Data\Editor\Mods\<mod name uuid> Data\Mods\<mod name uuid> Data\Projects\<mod name> Data\Public\<mod name uuid>
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member
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member
Joined: Jul 2014
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They ARE gone when I delete the project from the editor. I make sure they are. I did manually did that earlier and that did not go well. Thought it was because the project was recorded in some general file, like the file that shows recent project.
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old hand
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old hand
Joined: Dec 2013
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Did you ever install a pak file from Steam or local publishing? If there is a version in your "Documents\Larian Studios\Divinity Original Sin 2\Mods" that could be colliding.
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member
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member
Joined: Jul 2014
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oh. Hmm actually yes... let me check if that is making all the noise.
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member
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member
Joined: Jul 2014
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Damn, that was it! I deleted the Steam package I got a long time ago. Thanks Everyone who pitched in!
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old hand
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old hand
Joined: Dec 2013
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enthusiast
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enthusiast
Joined: May 2017
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Ouch. I had similar problems some time ago, but those were caused by a difference between a .pak in "local mods" and "mods". I also noticed that "editor files" influenced mods in game, but I never thought that published mods would influence "editor files".
Something to keep in mind though. Glad you sorted it btw!
Last edited by Redunzgofasta; 11/01/18 05:46 PM.
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