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Ghosts, Spirits, we realy need them, one way or another.

I am not asking for every NPC or creature in GM Mode to spawn it's spirit when it dies, but at least give us GMs the ability to create them.

Targetting a corpse and have it spawn it's spirit would be my prefered method, but being able to give spirit-form as a status will do just fine.

To be honest, I don't understand why such a feature that plays an important part in the campaign and has several skills tied to it isn't part of GM Mode.

So please you awesome Larian people, give us GMs our ghosts and spirits.

Please?
Pretty pretty please?

EDIT:
Just being able aply the correct FX would do. Everything else can be simulated just fine.

Last edited by Redunzgofasta; 06/01/18 03:12 PM.

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Don't we have a ghost status to apply or did I get that from Jraven mod.

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https://youtu.be/H8B_khui_zs

At the 5 to 10 minute mark you can see the players in spirit form. Unless your wanting real ghost like in game you can take source from.

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I am not looking for ghost status for my players, but for NPCs and other creatures in the game @WMC51
Also that mod by JRavens comes with a lot more that I have no interest in at all than just the spirit status.


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Hey, I'm driving the train of gm mode doesn't have enough features. I've applied the same to npcs I just didn't remember if I got it from a mod.

I've only messed with three editor A little so I assume it's not as easy as pulling the ghost out as an npc or you would have done that seeing what you've already done.

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Creating a ghost of anything in the editor is actually rather easy, and the creature will be a ghost (it has spirit status) in GM Mode. Unfortunately it is tied to the scene it is placed in. Saving (exporting) the ghost, and even duplicating it, will make the duplicate or saved creature lose the ghost status.

At least when I try to do it.
I am no scripter and am basically just guessing what to do.



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Could you be more specific in how you "easily" got a ghost in DE? I wanted to mess around with it but I'm too dumb to find it apparently.


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i opened up the editor to mess with it and have no clue lol, but I tried.

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All you need to do is give the creature the "GHOST" tag.
You might want to set it to floating, walk through, see through and shoot through, and remove the create blood script in the "on death actions" and set anything else as you like.

[Linked Image]

The ghost won't look like one in the editor, but it does in GM Mode.

[Linked Image]
[Linked Image]

The GM can see the ghost but players or possessed NPCs can't unless they have the spirit vision skill active.

I guess the reason why it loses the ghost tag when duplicated or saved is because of the tag system not being active in GM Mode.

EDIT:
Possessing a ghost created this way will "bug" the ghost making it unselectable except through the encounter menue.
Also a possessed ghost can't see itself making navigation rather tricky.

[Linked Image]

Last edited by Redunzgofasta; 07/01/18 08:46 PM.

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Oh man that is a tricky one. Thank you very much for showing your process. I was looking at it wondering where the Ghost tag was pulling it's visual effects from since the tag itself doesn't seem to link to anything visually just statistically, unless I just haven't checked everywhere. It almost seems like you'd need a modelling program to pull a "ghosted" model, save it as a unique model, and reupload it under a new template with its own variables. Very interesting stuff, though, I have faith somebody will figure it out.


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