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#640591 13/01/18 01:20 AM
Joined: Nov 2017
Location: Ukraine
apprentice
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apprentice
Joined: Nov 2017
Location: Ukraine
Got a delicate problem.

I use some animation Effect magic in FX editor, and I need to hide a "real" character for the duration of skill cast.

Right now, I use material overlay for that.
NoVissuals, with highest priority, and "replacement" apply.

Everything was ok, and i created a list of effects that way, but now realised, that when in combat, there is WHITE FRAME that surrounds my character on my turn, and i cant get rid of it.

Is there a way to disable/override/hide that thing? Or is it under UI section and we have no access to it?

Mb someone has ideas how to hide character the other way? I'm ok with story scripting involved.

Joined: Mar 2016
Location: Belgium
T
addict
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addict
T
Joined: Mar 2016
Location: Belgium
With story scripting you can use https://docs.larian.game/Osiris/API/SetVisible (and then you won't need the material override either).

Joined: Nov 2017
Location: Ukraine
apprentice
OP Offline
apprentice
Joined: Nov 2017
Location: Ukraine
SetVisible will turn off physics, and there are few problems with it:
1) camera stop following character - no control for FX
2) character deals no damage (can be solved with statuses / timers etc.)
3) no equipment = not working multyattack skills, like flurry.

Was thinking about teleporting out of sight for skill cast duration, but again, no control of camera, it will follow and spoil animation + tons of scripting to remake half of the skills.

Tried adjust effects to be bright enough to cover that damn frame. But result was not that good.

Right now stoped at transforming character to smth else for the duration. Something VERY small.
Will have to tweak most animations to set animation Keys timing + create a characterTemplate with custom model scale, but it is still less work then all other variants I could imagine.

And if someone will share a secret how to get rid of that damn white frame - would be really gratefull =)


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