I designed and ran my first campaign for some friends of mine. It went pretty good and everyone had fun. But I have a couple questions now:
1. At the end of the campaign, I saved with my players in a tavern that I 'd like to use this as a hub. If I make changes to the Module I created to add more chapters to the story will those new locations carry over when the save is loaded?
2. When creating the module, I added merchants for gear and skill books. While in the creator I checked the prices for the items to have an idea of how much gold my players would need. However, in game the players saw much higher prices. I am guessing this has to do with the Barter skill and Reputation system. Is there a way to adjust this?