Hi,
Is there anyway to get the terrain painter to not follow a grid?
I am using the correct TR_* textures, not the TR_Base_* ones that create a very noticeable tiling effect.
I have found that if you want somewhat straight edges, you need to follow the world alignment, 0, 45, 90 deg etc, to get a smooth line. If you try to paint a line using another angle you get jaggies. So the painter is being aligned to some internal grid. I can rotate the terrain, but the painter doesn't follow the grid, it still aligns with the world grid.
The bigger you set the paint region, the less noticeable the jaggies are, but if you want a garden path of cobble stones say, at a world angle of 28 degrees, it cant be done as it requires a small paint region ( the smallest terrain patches seem to align with the AI grid squares ).
Is is this something to do with my preferences, a recent bug or a limitation with the game engine?