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#642574 19/02/18 08:31 PM
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Easpok Offline OP
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Hello everyone! I have been building a large custom level in Divinity Engine 2 for DM mode and have been working on it for quite some time. I am at the phase where I am starting to set up my puzzles and traps and I am having some trouble figuring some things out. Hopefully some of you will be able to help me here.

I am giving my NPCs actual dialogue through the dialogue editor even though this level is for DM mode. I have a puzzle where there is an NPC in a cage and the player needs to find the key to set him free. When the NPC is in the cage I want him to have a certain dialog saying “please set me free” etc. I have this set as the default dialogue currently.

When the player sets the character free I want his dialogue to switch to a different dialogue thanking the player and offering a reward. I am currently unsure how to make this happen. Is something that needs to be done through scripting or the story editor (which I do not have a lot of experience with)? How do I go about doing this?

I have some other questions but let’s just start here for now. This is defiantly causing me a headache and I am having a really hard time finding an answer online. Thanks everyone!

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Easpok #642575 19/02/18 08:43 PM
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Have you looked here?
https://docs.larian.game/Dialog_editor

Also watching Windemere's editor tutorials, might help you?
https://www.youtube.com/channel/UCPluKBMpyuCEnPbbknXL-nw?ab_channel=WindemereRPG

That being said, I'm not sure about how GM works, but it looks like you have to use story script to achieve that. Fortunately for you one of Windemere's tutorial covers how to have certain dialogs option open/close up as a consequence of other actions. Like someone being freed from a cage.

MAHak #642583 20/02/18 01:09 AM
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Thank you for this. These videos are very helpful!

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