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Joined: May 2003
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OK, I give up. I can't see anywhere in the engine that gives enemy Polymorphists and certain bosses the ability to float even when it's not their turn. I've been trying to make a source spell to allow my chars to do the same temporarily, but I've looked at the stats of a couple of enemies that have the ability and simply can't find what status effects are applied and how.


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If you're referring to the possessed dwarves in the Eastern parts of Reaper's Coast, they have the GLO_SetStatusOnInit behaviour script that sets the WINGS status when they appear. If you mean some other enemy or event in the game, I can have a look how that's done.

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I'm talking about any enemy that can float above surfaces permanently, really, even when they're stationary and it's not their turn. I've only seen 2 or 3 in game so far. The first one you come across is in the final battle at Fort Joy. I'm sure I looked at the setstatus on init script and couldn't see anything related to flight , but then I am a novice to this engine business. I'm really just wondering which status effects are placed on the character that allows them to constantly levitate.


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Do they have the FLOATING status?

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There's also the Is Floating property in the sidebar.
Is that set to true for these characters?


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