I've found some meshes with missaligned physical meshes. Was wondering why players could talk to NPCs inside a building from the outside, the problem was caused by a roof tile which left a gap in the vision/ai grid. As I couldn't find another thread on this topic, maybe we should collect those misalignments somewhere?
The following parts have flipped physical meshes:
- 12m_Humans_Bridge_A_10H_E-Wall_4_E
- 1m_CityHouseRoof_A_Wall_4_F
The mesh and physics of this part also are flipped, in this case I think the physical mesh is correct and the visual is flipped (when used with the wall builder):
- 05m_CityHouse_Black_A_E-Wall_2_C