HI Kevin, thanks for looking at the post

.
Hmm I have not thought of look at errors to be honest, as I have not made any dependencies to other mods and only have mapped. No scripting. When I save I get this error:
DirectX::SaveToDDSFile failed!
Error: ERROR_PATH_NOT_FOUND
Description: The system cannot find the path specified.
Category: Code
Count: 2
Timestamp: 09-07-2018 17:23:07:436
Function: api::D3D11Renderer::SaveRenderTargetData
Location: DX11Binding\D3D11Renderer.cpp (5519)
Another thing that might be related, is I can see that when loading the level I get these two errors:
---------------------------
Filename: "C:/Program Files (x86)/Steam/steamapps/common/Divinity Original Sin 2/Data/Mods/HSCBuildings_48092f5b-1026-4305-a77f-5152dae0693e/meta.lsx" does not exist, can't load mod!
Category: Code
Count: 5
Timestamp: 09-07-2018 17:18:01:599
Function: ls::Module::Load
Location: GameEngine\Module.cpp (212)
---------------------------
[ResourceSelector] Can not load information about recent and favorite resources. Detailed error message: Rodelementet mangler..
Stack trace:
ved System.Xml.XmlTextReaderImpl.Throw(Exception e)
ved System.Xml.XmlTextReaderImpl.ParseDocumentContent()
ved System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
ved System.Xml.Linq.XDocument.Load(Stream stream, LoadOptions options)
ved ResourceSelectorPlugin.QuickAccessPanelResourcesProvider.Load()
Category: Editor
Count: 1
-----------------------------
I have no idea what that HSC_Buildings mod it rants about is... again I have not added any dependencies.