<span class='standouttext'>Spoiler : </span><span class='spoiler'> The game has 5 acts, the first act is pretty linear and is excellent to get used to the game and getting into the story. You have to escape from the citadel where you were kept prisoner. Along the way you’ll have to take care of guards, do some quests for NPC’s and get to know your new best friend: the Death Knight. Quite a charming chap with a taking personality I must say.
Act 2 takes you to the Imp village, it’s a very open act, you’ll get quests from all sides and you have the freedom to choose where to go first. Some areas will be harder than others so you might want to gain some strength first before trying that particular quest again. Doing a quest in an easier area is the perfect solution then.
Act 3 evolves around the Temple, which humans conquered from the Raanaar (the new race in the Divinity universe) and meeting the Raanaar Rebels. This was my favorite act, very big, a lot of quests and many cool monsters and NPC’s.
In Act 4 you’ll have to prove yourself to the Raanaar in their academy, they want to know if you’re worthy of learning the secret art of riftrunning. Creating your own rift is crucial to escape from the demon dimension to Rivellon, but you’ll have a long road ahead before this happens.
When the game is finished you have the option to play in an endless loop of newly generated Battlefields, this way the game never ends but you don’t really have a goal anymore except for the quests Battlefield traders give you.
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from the review of fragland. Seems to me your still in act 1. It has it's advantages that the first act is linear because it gives you the upportunity to get used to the controls and such.
Seems to be the same as <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> where you first need to cure that possesed man. befie you go out the village and discover the vast world of <img src="/ubbthreads/images/graemlins/div.gif" alt="" />
Last edited by Morbo; 01/05/04 07:39 PM.