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From what I have seen of the maps and other related info, Beyond Divinity seems to be nothing more then a dungeon crawl. Why did the developers decide to go this route? Part of what made the first Divinity great was the wonderfully crafted wide open fantasy world. It doesen't look like you have that here. I honestly feel like if I had wanted to go from dungeon to dungeon to cave to dungeon I would play Diablo.

So what happened guys?

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Where in the game are you. You do know that act one is totally in the starting dungeon but act 2(imp village) & 3(ranaar acadamy) should be outdoors.


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That excuse has more holes than a slice this fine Gorgombert!
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lol this is all info after serching through 2 days of <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> forum

1. <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> is split up into 5 acts
2. The sirst act was made to be liner (hope i got the word right). which means u HAVE to follow a basic path (it still has sidequest)
3. acts 2-5 will follow a path similar to divine divinoty BUT will still have a main quest to follow

Hope that answers your question <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


Without life there can be no death....but without death can there be life?
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<span class='standouttext'>Spoiler : </span><span class='spoiler'> The game has 5 acts, the first act is pretty linear and is excellent to get used to the game and getting into the story. You have to escape from the citadel where you were kept prisoner. Along the way you’ll have to take care of guards, do some quests for NPC’s and get to know your new best friend: the Death Knight. Quite a charming chap with a taking personality I must say.

Act 2 takes you to the Imp village, it’s a very open act, you’ll get quests from all sides and you have the freedom to choose where to go first. Some areas will be harder than others so you might want to gain some strength first before trying that particular quest again. Doing a quest in an easier area is the perfect solution then.

Act 3 evolves around the Temple, which humans conquered from the Raanaar (the new race in the Divinity universe) and meeting the Raanaar Rebels. This was my favorite act, very big, a lot of quests and many cool monsters and NPC’s.

In Act 4 you’ll have to prove yourself to the Raanaar in their academy, they want to know if you’re worthy of learning the secret art of riftrunning. Creating your own rift is crucial to escape from the demon dimension to Rivellon, but you’ll have a long road ahead before this happens.

When the game is finished you have the option to play in an endless loop of newly generated Battlefields, this way the game never ends but you don’t really have a goal anymore except for the quests Battlefield traders give you.
</span>

from the review of fragland. Seems to me your still in act 1. It has it's advantages that the first act is linear because it gives you the upportunity to get used to the controls and such.

Seems to be the same as <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> where you first need to cure that possesed man. befie you go out the village and discover the vast world of <img src="/ubbthreads/images/graemlins/div.gif" alt="" />

Last edited by Morbo; 01/05/04 07:39 PM.

Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
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Divine Divinity was a superb game and any sequel would have a very hard time living up to it, dont rush to conclusions tho, beyond divinity is a very good game in its own right, it has lots of secrets, its very interesting and pretty complex.
Dont judge by the few pics you've seen here and there, the game gets better as you play it, something very few games can boast.
Try not to think about it as a dd sequel (cuz it isnt). Its a different game using the same game engine and if you liked dd, most likely you'll enjoy this one too just like i do. It has a few shortcomings but its lots of fun to play and i'll gladly take it until the real sequel comes out.

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Yes I agree Beyond Divinity is nothing like Divine Divinity.
on a scale a 10 I gave DD 9.8..........but BD is (sorry) only 2



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I daresay I completely agree with this statement. Especially the end was a little frustrating to me (to say the least). More I cannot say at this point (don't wanna be a spoilsport) <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />

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Well, tastes differ. So far I like BD quite a lot more than DD. The story and settings are somewhat less cliched (fighting orcs to save the world in a green midieval fantasy-land?), and the skill system is revolutionary. Not sure whether it's really going to work yet, but still revolutionary <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> And random terrain and quests are the only thing that can make a game of this sort replayable.

Not disagreeing with anybody here -- people like different things in games. Just adding another view <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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Quote
on a scale a 10 I gave DD 9.8..........but BD is (sorry) only 2


just wondering what act are u on, cause if ur on act 1 or 2 u really should get further before saying a statement like that, but if ur on act 3 + then i guess well its weird....


Without life there can be no death....but without death can there be life?
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on a scale a 10 I gave DD 9.8..........but BD is (sorry) only 2


just wondering what act are u on, cause if ur on act 1 or 2 u really should get further before saying a statement like that, but if ur on act 3 + then i guess well its weird....


Shouldn't have to wait that long to know whether you like a game or not. Games should be fun from the get go. While I like BD so far, it is a HUGE step backwards from Divinity. The skill system is a total piece of sh*t. I wonder who they ran this past before implimenting it. It seems that to play a mage, you basically make 1 spell and pump all your skill points into it. There really aren't enough skill points to go around with all the possible spells and skills. Really makes the game annoying.

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I thought it started of kind of boring... until I unlocked the first battleground... Now it's all better <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Good work on the Battlegrounds Larian!


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DoD: I'd really have to disagree with you about whether it's fair to judge a game on how it plays early on. ALL RPGs I've played have a learning curve, and this one is no different. There's a part at the beginning when you're frustrated because you can't do a lot of the stuff you want to do. And you can't even remotely begin to evaluate balance and skill development until later on.

I'd just like to remind everybody that DD also starts with a huge dungeon crawl. Remember the Aleroth catacombs? Totally unrepresentative of the rest of the game. I liked it, personally, but in that respect BD doesn't really differ from DD.

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BD seems more linear to me, at least as far as ive played (beginning of act 2). More story driven events - SPOILER - I liked it when I was suddenly teleported to another world by a necromancer (though i dont know who he is despite my character saying they've met before....??) - END SPOILER - although I think the interface needs some fixing up, it would be much better to have one character follow the other around rather than selecting both of them. Plus it's buggy. I'd also like some music variation, I've heard the same few tracks a lot of times.....

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(though i dont know who he is despite my character saying they've met before....??)

It was explained in the starting sequence - at least in the German version. This guy is actually responsible for your hero being in Nemisis.


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