Although there already is a highly ranked mod for this in steam, it seems that it might have been abandoned or then the mod maker is just busy at the moment, dunno?

There is a version of said mod in the Nexus that is updated for the latest patch, but personally I would prefer the Steam workshop, not least for its auto-upgrade feature.

So, looking around I found these script instructions in the nexus;

Quote;

Detailed Description: "If you want to create this mod yourself"

1. create an add-on project as "story" selected in divinity engine 2 editor. don't open up any level. go from the menu and select story editor. close and save.
2. via file browser gointo your new mod location, copy these files under "story/rawfiles/goals in your new mods folder
GLOBAL_PartyDecisionDialogs.txt
GLOBAL_ReflectionDialog.txt
GLOBAL_PartyNumber.txt
GLO_Origins.txt
(you need to extract the pak files and all patches in order to get them)
also copy these files from /story folder to your new mod directory
goals.div
goals.raw
story.div
in notepad++, search within each of these files. i define the action after // and define what shall be added or replaced

Search parameters
GlobalSetFlag("GEN_MaxPlayerCountReached"); //replace GlobalClearFlag("GEN_MaxPlayerCountReached");
DB_Origins_MaxPartySize(4);  //replace DB_Origins_MaxPartySize(7);
PartyAmountFlags //add
DB_GLO_PartyAmountFlags("GLO_PartyOf7", 7);
DB_GLO_PartyAmountFlags("GLO_PartyOf6", 6);
DB_GLO_PartyAmountFlags("GLO_PartyOf5", 5);
DB_ReflectionDialog_PlayerIdentifier //add
DB_ReflectionDialog_PlayerIdentifier(5,"PDD_Player5");
DB_ReflectionDialog_PlayerIdentifier(6,"PDD_Player6");
DB_ReflectionDialog_PlayerIdentifier(7,"PDD_Player7");
_NewCount <= 4 //replace NewCount <= 7
// Note: below change is new compared to the original mod. I see the hesitation of the original author for this part as there is still a weird script routine where i'm not sure if this change alone will fix. still, till now, this change worked fine for me
DB_PartyDecisionDialog_PlayerIdentifier //add
DB_PartyDecisionDialog_PlayerIdentifier(5,"PDD_Player5");
DB_PartyDecisionDialog_PlayerIdentifier(6,"PDD_Player6");
DB_PartyDecisionDialog_PlayerIdentifier(7,"PDD_Player7");

After doing the changes, open your mod agin in the divinity engine 2 editor and after going into story editor, try to compile your mod. if it is succesful, you should try play testing.

With instructions above, when you load the mod into game, new story .osi file will be generated by the game engine
so in case, you want to create the mod yourself in the future, you can...


...end quote.

So, I tried following those instructions but it only gave me errors when trying to build the mod in the editor, although that might be because I have 0 xp in Divinity modding. grin

So could someone provide further instructions on how to compile such a party size increase mod or even better, could someone with actual coding experience do this mod and post it on the Steam Workshop, such a mod would be very much needed at the moment I think?

Thank you!