I've encountered a strange behavior when trying to play the animations "Teleport_In_01" and "Teleport_Out_01" on the player character. These two animations (which look great, greetings to the art department!) are defined for all hero characters in their custom animation sets (checked them all).

I've created a story script that plays those animations before and after teleporting player characters and in the editor it works perfectly. But if I test my mod in the actual game, the animations simply won't play and immediately invoke the story event for having played back.

Using those animations during a dialog by assigning them to a dialog node in the animation properties yields the same results: in the editor the animation plays but in the actual game it doesn't. Other animations from the custom animation set work fine (tried it with the listen animation), so maybe the strange behavior is related to the fact that the teleport animations use additional effects that somehow don't work in the actual game mode?

TLTR; The animations "Teleport_In_01" and "Teleport_Out_01" won't play on player characters in game, does someone know why?