Larian Banner: Baldur's Gate Patch 9
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Joined: Sep 2018
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While talking about this game with a coworker a short while ago I mentioned how inconvenient shopping can be when you have to have this back and forth over who wants what items. This is compounded from the first game since now you can have three or four people all trying to buy things through one of them to make sure they get the best price.

In fact, during my last session I actually just bought things myself because the hassle of it didn't feel worth the money I'd save, while the player whose character would have saved money over me felt confused that I had not taken advantage of their investment into the barter skill.

Since then I've thought of three ways I'd consider trying to change the barter skill, or shopping in general:
1. All players get the lowest price available to the party
2. All players can look at an npc's store at the same time and maybe even tag items. Tagging an item could even send it directly to them if the item was bought.
3. All players get the lowest price of any party member in sight of them, basically working the same way as Leadership always has. In-world this makes sense by the other party member helping them haggle, instead of just standing around while they get a bad deal.

Regardless of whether one of those ideas is used or something entirely different, I certainly think multiplayer shopping could be made more convenient with less time for players to be just standing around doing nothing if they want to get the best prices..

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Many people have brought up suggestions to fix the inconvenience of multiplayer shopping. I think you have some good ideas here. There is also currently a mod for DE that "might" be what you are looking for (i plan to try it on next play).

I liked your tagging idea - as it might make more roleplay sense. I'd take it one step further and suggest if player #1 was at a vendor and tagging items - player #2 (the barterer) could click on player #1's portrait and see "view tagged" and the vendor window would pop up for player #2 to purchase those items for player #1.

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Others have simply suggested a options setting (share highest bartering and reputation) checkbox. Purists can ignore the option and those of us that care more about convenience could select box and there wouldn't need to be addition conversations on this topic. laugh

Joined: Sep 2017
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since you can gain an access to a mirror right from the start of act2 and til the end of the game there is nothing stopping you from travelling to a mirrion and getting (max_points) in Barter\Persuasion\Loremaster and etc before the interaction.
that's why in our game we usually use Barter mod that shares highest discount and per bonus.

for the same reason we usually use mod that restore SP after combat, cuz we've yet encountered the situation when we're unable to use the pyramids 4 times to restore all SP near the source fountain and return to the same place we were.

saves a lot of time. so it's a good QoL change.
also without sharing it'll lead to the situation where only player A will do the trading cuz he has Barter maxed(or party will loose money). only player B will do the talking(cuz he is the only one with enough persuasion)… and before Lucky Charm sharing - only player C must loot everything... kinda disappointing and boring situation for a coop

Last edited by SlynxJewel; 10/09/18 03:48 AM.
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Slynx we do the same thing in our campaigns now. The SP on bedroll mod was awesome and a huge time-saver. Nobody wanted to be the lucky charm person because it was so much work (before the sharing). And as the guy who does all the bartering on every campaign I can tell you it is super annoying to have to run all over act 2 a hundred times to buy this and that for people. Eventually, I usually just tell people to buy it with no discount and we'll just lose out on some gold. We always end with like 500k too much anyways.

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yeah, last year when the game came out we've banned Lucky charm and telekinesis in our campaign. and no one leveled barter(money is too easy to get, especially after act2 with crafting and\or stealing and forcing a trade with only 1 char was unfun).

but right now we have a dedicated undead-thief(which feels useful and satisfied cuz he is the only one who can unlock stuff and steal), dedicated lucky charmer and everyone is usually exited every time we hear the proc sound.


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