Larian Banner: Baldur's Gate Patch 9
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Joined: May 2018
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stranger
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stranger
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Joined: May 2018
My main issue : Can't see the animation when i'm playing the game.

The editor fail to open X animation or icons, because it doesn't exist... But when i look inside my document for the animations and icons, everything is inside.

I can also see all animations inside AllSpark editor and in the ressource manager, but not in my gameplay.

( I imported one of my mod from classic engine to the new definitive engine. )

Thank you for your time smile

Joined: Aug 2018
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apprentice
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apprentice
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Joined: Aug 2018
I tried something that fixed that in my converted stuff, i clear out all the animations saved, tested, then reassigned the animations...when i ran it again my custom stuff worked.

Joined: Sep 2017
Location: Belgium, Ghent
addict
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addict
Joined: Sep 2017
Location: Belgium, Ghent
Hey guys,
the problem is with the import process.

Your project gets a new UUID, but the resources have a "Source File" property that still refers to the old folder name. We're currently working on fixing this (retro-actively) so all resources with "Source File" properties will work again.

You can also manually fix it by changing the Source File property of your custom resoures in the sidebar of the Resource Manager. But if you have a lot of custom resources, I suggest waiting for our fix, for your own convenience.

Sincerely,
Kevin

Last edited by Larian_KVN; 10/09/18 01:09 PM.

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