Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Aug 2018
Location: New Jersey, USA
D
stranger
OP Offline
stranger
D
Joined: Aug 2018
Location: New Jersey, USA
Hiya. I'm trying to troubleshoot a problem: my mod works fine in the Game View mode of the editor, but in the actual D:OS2 game client, weird behavior ensues.

--opening the mod in D:OS2 at first brings up a black screen. Clicking anywhere brings up the error message "can't reach" (screenshot: https://drive.google.com/open?id=1kjzQIXOCmFAE7S0AzeN7AUL2uIpVQoY2)

--while facing the black screen in D:OS2, if I hit escape and then Return to Game, then the avatar's icon and hotbar appears but the game window is still black. Something is calculating distance, though. If I click an ability and move my cursor around the screen, that '299.1m' is the same until my cursor stops near the right border, and then the number rises. (screenshot 2: https://drive.google.com/open?id=1bqQ-JeVMzmGxo1G8WdICzEWOUo7q8_vK)

--there may somehow be an invisible Start Point trigger? Another mod I imported from the 'old' Editor works in the game client just fine. This made me think that I could try adding the old Character Creation script to my broken DefEd mod (the charcreation script from this Windermere tutorial: https://www.youtube.com/watch?v=Yq6Rm_Kqb5g). I think I remember reading that we wouldn't need that script in DefEd, but seemed worth a shot. While editing the character creation script, the Story Editor auto-suggested a Start Point trigger that doesn't exist. Right now, I have only one Start Point trigger, StartPoint_006. But the Story Editor suggests a Start Point called StartPoint_000 (screenshot 3: https://drive.google.com/open?id=1POXPVx4cYoFM373x-YamD8ptipcY4gjx). There is no StartPoint_000 in the Editor's World Outliner. Could this mystery start point be the problem?

Any thoughts & help appreciated!

Joined: Aug 2018
Location: New Jersey, USA
D
stranger
OP Offline
stranger
D
Joined: Aug 2018
Location: New Jersey, USA
Figured this one out. I can't remember where I'd read that the character creation script is no longer needed... maybe I hallucinated it, because it's utterly wrong. I put in the old character creation script and made my StartPoint_006 Global, and now my mod opens in the game client. Yay, testing!

Joined: Mar 2016
Location: Belgium
T
addict
Offline
addict
T
Joined: Mar 2016
Location: Belgium
Originally Posted by Deionarrus
Figured this one out. I can't remember where I'd read that the character creation script is no longer needed... maybe I hallucinated it, because it's utterly wrong.

It is not wrong, but you do need to define some databases to configure the new, generic character creation code: https://docs.larian.game/Definitive_Edition#Unified_Character_Creation

Joined: Mar 2020
stranger
Offline
stranger
Joined: Mar 2020
Originally Posted by Deionarrus
Hiya. I'm trying to troubleshoot a problem: my mod works fine in the Game View mode of the editor, but in the actual D:OS2 game client, weird behavior ensues.

--opening the mod in D:OS2 at first brings up a black screen. Clicking anywhere brings up the error message "can't reach" (screenshot: https://drive.google.com/open?id=1kjzQIXOCmFAE7S0AzeN7AUL2uIpVQoY2)

--while facing the black screen in D:OS2, if I hit escape and then Return to Game, then the avatar's icon and hotbar appears but the game window is still black. Something is calculating distance, though. If I click an ability and move my cursor around the screen, that '299.1m' is the same until my cursor stops near the right border, and then the number rises. (screenshot 2: https://drive.google.com/open?id=1bqQ-JeVMzmGxo1G8WdICzEWOUo7q8_vK)

--there may somehow be an invisible Start Point trigger? Another mod I imported from the 'old' Editor works in the game client just fine. This made me think that I could try adding the old Character Creation script to my broken DefEd mod (the charcreation script from this Windermere tutorial: https://www.youtube.com/watch?v=Yq6Rm_Kqb5g). I think I remember reading that we wouldn't need that script in DefEd, but seemed worth a shot. While editing the character creation script, the Story Editor auto-suggested a Start Point trigger that doesn't exist. Right now, I have only one Start Point trigger, StartPoint_006. But the Story Editor suggests a Start Point called StartPoint_000 (screenshot 3: https://drive.google.com/open?id=1POXPVx4cYoFM373x-YamD8ptipcY4gjx). There is no StartPoint_000 in the Editor's World Outliner. Could this mystery start point be the problem?

Any thoughts & help appreciated!


Had the same problem and also only could resolve it using the Windemere's Tutorial.


Moderated by  Larian_KVN 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5