Hiya. I'm trying to troubleshoot a problem: my mod works fine in the Game View mode of the editor, but in the actual D:OS2 game client, weird behavior ensues.
--opening the mod in D:OS2 at first brings up a black screen. Clicking anywhere brings up the error message "can't reach" (screenshot:
https://drive.google.com/open?id=1kjzQIXOCmFAE7S0AzeN7AUL2uIpVQoY2)
--while facing the black screen in D:OS2, if I hit escape and then Return to Game, then the avatar's icon and hotbar appears but the game window is still black. Something is calculating distance, though. If I click an ability and move my cursor around the screen, that '299.1m' is the same until my cursor stops near the right border, and then the number rises. (screenshot 2:
https://drive.google.com/open?id=1bqQ-JeVMzmGxo1G8WdICzEWOUo7q8_vK)
--there may somehow be an invisible Start Point trigger? Another mod I imported from the 'old' Editor works in the game client just fine. This made me think that I could try adding the old Character Creation script to my broken DefEd mod (the charcreation script from this Windermere tutorial:
https://www.youtube.com/watch?v=Yq6Rm_Kqb5g). I think I remember reading that we wouldn't need that script in DefEd, but seemed worth a shot. While editing the character creation script, the Story Editor auto-suggested a Start Point trigger that doesn't exist. Right now, I have only one Start Point trigger, StartPoint_006. But the Story Editor suggests a Start Point called StartPoint_000 (screenshot 3:
https://drive.google.com/open?id=1POXPVx4cYoFM373x-YamD8ptipcY4gjx). There is no StartPoint_000 in the Editor's World Outliner. Could this mystery start point be the problem?
Any thoughts & help appreciated!