They are clearly allowed to aim AoE attacks at *another* target (who is not the taunting character), as long as the AoE does hit the taunting character.
In a fight just earlier, I taunted this enemy, Ruptured Tendons'd him, then ran far away from him. He was surrounded by other characters. When he got his turn, he walked two steps, then used Whirlwind to hit all the characters around him, completely ignoring the one who taunted him.
Is this like one of those loopholes that favor enemies so that you can't do stuff like what I did?
I don't get taunted very often, but I'm quite sure my characters can't do the same thing if they're taunted.
I understand that sometimes there is the need to give AI certain advantages to keep things challenging. I'm just wondering if, in this case, this behavior is indeed intended, or is it another mechanics that is not implemented properly?
Or am I misunderstanding this? I've always thought that Provoke actually makes the target chase after the taunter, not simply "hit the taunter if they can, otherwise just hit someone else like normal".
Last edited by Try2Handing; 25/09/18 11:45 AM.