This seems like a bug: if you spend points in the summoning dolls skill (so you can level your dolls), then summon your doll, then increase its level, but don't spend your stat points quite yet... Then when your doll goes away, those stat points are lost forever, although the doll's level remains at what you levelled it to. So be sure to spend all those points right away. On the other hand, the dolls' skill points seem to hang around if you don't use them quite yet
And this is maybe not a bug, but just an observation: when you summon or unsummon a doll it essentially just appears or vanishes on the screen, couldn't there have been some cool animation there?
Here's another maybe-bug: when you have the bedroll, and click on it to initiate some sleep...then answer "yes" to the dialogue box that comes up...when your sleep is done, the dialog box (do you want to make camp? etc) remains on-screen, so you have to close it even though you already answered its question.
Another unrelated bug I've noticed that I believe has already been reported here: one of the first two quests I completed in the Battlefields, was to get a copper amulet of piercing, after I've completed this quest, if I ever drop/sell/wear the amulet, the quest re-appears in my book.
One more bug: oftentimes (especially while in the Battlefields, it seems, but it's happened elsewhere) my game starts playing two music tracks at once. I confirmed this by bringing up a Windows NT file-access monitor in the background, the game was reading from the main theme track (beyond divinity.ogg) as well as another .ogg file at the same time. This sounds really horrible and as a result I've had to turn down my music volume considerably.
PS: I'm using 1.32 english.
Last edited by Fireblade; 02/05/04 10:10 PM.