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Joined: May 2004
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This seems like a bug: if you spend points in the summoning dolls skill (so you can level your dolls), then summon your doll, then increase its level, but don't spend your stat points quite yet... Then when your doll goes away, those stat points are lost forever, although the doll's level remains at what you levelled it to. So be sure to spend all those points right away. On the other hand, the dolls' skill points seem to hang around if you don't use them quite yet

And this is maybe not a bug, but just an observation: when you summon or unsummon a doll it essentially just appears or vanishes on the screen, couldn't there have been some cool animation there?

Here's another maybe-bug: when you have the bedroll, and click on it to initiate some sleep...then answer "yes" to the dialogue box that comes up...when your sleep is done, the dialog box (do you want to make camp? etc) remains on-screen, so you have to close it even though you already answered its question.

Another unrelated bug I've noticed that I believe has already been reported here: one of the first two quests I completed in the Battlefields, was to get a copper amulet of piercing, after I've completed this quest, if I ever drop/sell/wear the amulet, the quest re-appears in my book.

One more bug: oftentimes (especially while in the Battlefields, it seems, but it's happened elsewhere) my game starts playing two music tracks at once. I confirmed this by bringing up a Windows NT file-access monitor in the background, the game was reading from the main theme track (beyond divinity.ogg) as well as another .ogg file at the same time. This sounds really horrible and as a result I've had to turn down my music volume considerably.

PS: I'm using 1.32 english.

Last edited by Fireblade; 02/05/04 10:10 PM.
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Another bug: inside the Act 1 battlefields, dungeon #2 (which has no monsters on the first two levels, as people have already reported, don't know if that's a bug...) I have found three objects, called "bone spears", which appear to be weapons that do bone type damage. However, the icon for them is a ring. I haven't been able to ready them either as a ring or a weapon. The weight on the item description is 5 at the top, but it says 55 at the bottom, and do they appear to weigh 55. What's going on there?

Last edited by Fireblade; 03/05/04 07:52 AM.
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Don't know if this is a bug or not, if not, could someone please give details: my summoned doll skeleton (the first doll you find) can ready a light crossbow, but not a bow. Also can't ready any melee weapon that I've tried. For dolls like this, are there limitations beyond what's listed in the item descriptions?

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Another bug: characters' weights often become screwed after having done some trading. By going into their inventory and dragging a single item around, it seems the weight gets all updated. Why not auto-update character weights after a trading session finishes?

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This has already been discussed it looks like, but what the hell, I'll start keeping a complete list here: bull's axe of the fox and the copper amulet of piercing, if sold/dropped/equipped, re-add the quest to the quest list, even though you've completed the quest.

Joined: Dec 2003
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Hi, just so you know someone's watching: thanks for reporting these. Most of these problems are known and are being worked on. Others are pretty new (summoning doll skeleton can ready any weapon to my knowledge if his stats meet the requirements)...

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Regarding the first Doll. I somehow screwed up: It only has one skillpoints available even if it unlearns every thing, I am pretty sure it had two to begin with (right ?)

I had no problem equipping it with a spear though.


"Gods don't like people not doing much work. People who aren't busy all the time might start to think." T P
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Fireblade: about the bedroll... Single-click on it to sleep, don't double-click <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> (This is the only way we could reproduce the behaviour you described.)


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