Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Dec 2016
Ek1 Offline OP
stranger
OP Offline
stranger
Joined: Dec 2016
Evening,

I recently read interview about Larian studios where David Walgrave was underlying that if they promise something (on the box), they also plan to keep it as they wan't to be worth of their word.
Now when looking comments on forums or wiki's while the game is a gem otherwise and highly praised its crafting keeps popping up. The modding community clearly shows that adding more recipes and making the crafting more deeper and wider is one of things that are tried to 'fix' in the game.

Now taking something that has gone several (hunder) thousand play tests seems to in my ICT professional eyes tested enough to be implemented to the live version
So ...why not?
I have wondered the same question on several other games (FO, Elder scrolls) where someone has made game improving modifications that significantly improve the game experience that don't get to implemented to the game. If Bethesda would approach me and be 'Hey, your quality of life mod is awesome, we want to make it core. Would a copy of every our future game, katsiljon ingame coins and your name in credits be ok for passing the © to us?' I would myself say yes but that's just me.

Has anything like this ever even tried to do? Closest thing i know is Bethesda's Creating club that is basically a recruit program for content creation.

Joined: Dec 2016
Ek1 Offline OP
stranger
OP Offline
stranger
Joined: Dec 2016
:chirp chirp:

Joined: Sep 2017
veteran
Offline
veteran
Joined: Sep 2017
Legalities, contracts and other mumbo jumbo, is one guess :] You say it yourself, "I would myself say yes, but..." and it's right there. The "But...".

As a company you want all legalities and potential pitfalls and troubles covered to the detail. There's just too many potential problems with including third party content purely from that "but..." potential.

Joined: May 2010
Location: Oxford
Duchess of Gorgombert
Offline
Duchess of Gorgombert
Joined: May 2010
Location: Oxford
Yeah, it'd be a legal quagmire. I'm not sure if copyright can be quite so easily signed away once even implicitly granted and probably varies between jurisdictions anyway. Even if it is possible, just the concept of that sort of thing tends to irritate a lot of modders and puts them off. As for Bethsoft's CC, that's just their latest attempt to monetise modding and that's also gone down like a lead balloon...

And obviously that's my personal opinion, not as someone who has any legal grounding nor speaks in any way for Larian!


J'aime le fromage.
Joined: Feb 2019
stranger
Offline
stranger
Joined: Feb 2019
Ignoring legal concerns, I for one don't like the hundreds of recipes, even vanilla DOS2's recipe was too much for me. Adding more makese the gameplay too much of a clutter, and a lot of the game becomes less working with the tools you have, and more memorizing a list of tools you can have once you farmed enough materials. That, and keeping track of all those materials.

The freedom of how you can solve problems in DOS2 is what I love most about it, and too precise tools will ruin that. If you have a tool for everything, you no longer need to try to cobble together a plan with multiple tools, you just pick the one thing that the designer deemed correct. When you have a thing for any situations, your choice is practically taken away, because why make Rube Goldberg strategy when you have that one laser gun that only works on this specific boss???

inb4, no DON'T make a mod with a laser gun.


Moderated by  gbnf, Kurnster, Monodon, Stephen_Larian 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5