I am mostly, for now, working with trader treasure tables (e.g ST_Trader_MageArmor, ST_WeaponGenTrader, etc.), though I did try some tests on the locked chest in Fort Joy by the crocs (it uses ST_RewardCombat_Group_1 for its loot table). I am expecting to see generated loot range in level from the level of the chest or chararcter. So, for example, if a level 5 character goes to a trader, I am looking for the items for sale to be in the 4-6 range. Or similarly, if a character opens a level 5 chest, the loot therein will be from level 4-6. By putting -1 in MinLevelDiff and +1 in MaxLevelDiff, I expected the kind of results I just described. But all the generated loot is always equal to either the level of the character or the level of the container, regardless of anything entered for LevelDiff (or even, as I mentioned earlier, if IgnoreLevelDiff is marked 'yes').