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#225505 09/05/04 10:02 PM
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Quest for Glory was an RPG ? <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> I had always thought it was an Adventure ??? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />


It is a graphical adventure, but with slight RPG elements. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#225506 10/05/04 12:23 AM
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Quest for Glory was an RPG ? <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> I had always thought it was an Adventure ??? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />

It is a graphical adventure, but with slight RPG elements. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Slight? I thought it had quite a bit of RPGing in it. I didn't think it was that different from Divine Divinity in terms of it's role-playingness. I'm not offended or upset, just curious how you see it diferently. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

#225507 10/05/04 12:51 AM
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Quest for Glory was an RPG ? <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> I had always thought it was an Adventure ??? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />

It is a graphical adventure, but with slight RPG elements. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Slight? I thought it had quite a bit of RPGing in it. I didn't think it was that different from Divine Divinity in terms of it's role-playingness. I'm not offended or upset, just curious how you see it diferently. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


The only RPG elements in the QfG series (which I liked a lot, by the way) were quests, the ability to buy/train spells/skills, and raise 'em by using 'em. That's it. Now, quests are common to a whole range of games, including action, strategy, graphical adventures and arcade titles. This also applies to buy/train spells/skills.

What makes an RPG an RPG is the depth of an environment, and the ability to assume a character and make lots of choices. (Choosing among three profession types at the start of a game is not what I mean! I'm referring to many choices at any second.) Graphical adventures, by their very nature, involve very few choices: you have a limited number of places you can go and things you can do; most of what you're doing, in fact, is hunting for inventory items that can be combined or used in other areas to further your quests. This unlocks new areas, providing you with new information, and new puzzles requiring other items. This is what the QfG series provided. It's much more like other graphical adventures--Sam and Max Hit the Road, the Monkey Island series, etc--than an RPG. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


#225508 10/05/04 01:42 AM
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So it was because the story was too strict that it loses some of the RPG quality? That makes sense. Though I thought Quset For Glory had a lot of optional side quests, just like Divine Divinity. I wonder if the fact there was a score system ("you have completed 85% of the game") changed our perspective of it so that it was a "do everything" game rather than a "do as you please" game? What about how each quest could be done about half-a-dozen different ways? That would help towards RPGness, wouldn't it?

#225509 10/05/04 02:06 AM
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I think it was more a matter of how QfG fit so well the graphical adventure style of gameplay. You know:

some rooms available,
you find inventory items to finish quests,
you do so and open some more rooms,
repeat ad infinitum.

It's the cycle you can see an all graphical adventure games, though QfG added a few nice RPG elements to the mix. But it all came down to inventory, rooms, and using items: the hallmark of a graphical adventure.

Mind, I'm not knocking graphical adventures. The QfG series was one of the best, along with the others I've mentioned. But to be an RPG, a game has to offer a lot more than a few different ways to solve something. It has to offer a whole range of simultaneously plots, and many different ways in effect to win.

#225510 10/05/04 11:08 AM
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On the other hand, the very last part of the King's Quest Series had definitive RPG elements in it ...


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#225511 10/05/04 05:39 PM
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On the other hand, the very last part of the King's Quest Series had definitive RPG elements in it ...


RPG elements, certainly, and they increased over the length of the series. They remained categorized as graphical adventures, though, even by Sierra. What a shame they stopped making 'em! I know there's a private programmer who's been working on a successor, but his website hasn't been updated in a year or more. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

#225512 10/05/04 08:59 PM
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http://www.sierragamers.com

Very good site !

Also : http://www.allowe.com

I love that site ! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Last edited by AlrikFassbauer; 10/05/04 09:21 PM.

When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#225513 10/05/04 09:20 PM
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Never thought much of Ken or Roberta Williams: nice enough folks when met, but they seemed under the impression that they were Great Artistes. Each to their own. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Here's the website for QfG 2K. I'm not sure the project is alive at this point, however.

#225514 10/05/04 09:23 PM
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I've seen the last game quite cheap here somewhere ... I think I'll give it a try.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#225515 10/05/04 09:56 PM
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It was graphical superior to the rest, but the balance isn't perfect and it feels short. One of the two writers for the series wasn't involved, and the usual team they gathered for use on the game were assigned already to another Sierra project.

Still, it's pretty good. Probably the best graphical adventure series Sierra ever did, in my opinion. And may be time to roll it out again, on my computer! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

#225516 13/05/04 04:13 PM
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i have a good seirra game
its called...................ah pharoh
not great graphics but good stratergies


you think that my mouth is bad for flames! try standing behind me!!!!
#225517 13/05/04 08:35 PM
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My first RPG was Wizardry 1 on the Apple II back in 1982, and I've been hooked ever since. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


Wow! Same here. I got it for the kids, but they were too young to handle all the mapping, so I started playing ahead of them to give them maps to use. Been hooked ever since.


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#225518 14/05/04 02:46 AM
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i have a good seirra game
its called...................ah pharoh
not great graphics but good stratergies

I know the game you mean. I've played Ceaser I, Zeus and Emperor in that series. Of the ones I've tried, Emperor is certainly my favourite.

#225519 14/05/04 03:55 AM
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My first RPG's were Eye of the Beholder, Might and Magic III, and Final Fantasy VI on SNES. When I first played them I was too young to understand how to correctly play EotB and MM3, so I eventually stuck to FFVI. I still say FFVI is the best Final Fantasy created (Terra, how I do love thee...), and once I had enough brainpower to understand EotB and MM3, I was reading D&D handbooks <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> FOr reference of how young I may have been for those games, I'm 20 now and can't remember when I first played them :P


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