If you have at least 1 compation, in a group discussion, the character who speaks before the AI gets cut off as soon as they select their dialogue option and the AI instantly voices theirs
This happens about 90% of the time, the 10% is when the companion actualy speaks first, which fixes the problem
This problem has existed since vanilla, has no workarounds that doesn't have drawbacks (selecting the companion and use them to start the group dialogue, Or putting them far away before starting the dialogue, both prevents them from skipping you, but also prevents them from saying anything) and has multiple threads about it, yet it receives no recognition, it's a small bug, I know, but it's soo immersion breaking and annoying
My suggestions would be to force the AI to always speak first, or add a "1.Continue" button while player dialogue choices are being voiced to prevent the AI from auto-skipping whoever ends up speaking before it