Larian Banner: Baldur's Gate Patch 9
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Joined: Mar 2019
stranger
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stranger
Joined: Mar 2019
If you have at least 1 compation, in a group discussion, the character who speaks before the AI gets cut off as soon as they select their dialogue option and the AI instantly voices theirs

This happens about 90% of the time, the 10% is when the companion actualy speaks first, which fixes the problem

This problem has existed since vanilla, has no workarounds that doesn't have drawbacks (selecting the companion and use them to start the group dialogue, Or putting them far away before starting the dialogue, both prevents them from skipping you, but also prevents them from saying anything) and has multiple threads about it, yet it receives no recognition, it's a small bug, I know, but it's soo immersion breaking and annoying

My suggestions would be to force the AI to always speak first, or add a "1.Continue" button while player dialogue choices are being voiced to prevent the AI from auto-skipping whoever ends up speaking before it

Joined: Mar 2019
stranger
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stranger
Joined: Mar 2019
I highly agree. Larian, please look into this as soon as possible. The community will love you for it. <3


I just posted in the following thread: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=652246#Post652246 with this message:
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Hello! I hope the issue is still being looked at because I started playing Divinity 2 a few weeks ago and my character (Sebille) cannot be heard through dialogues between everyone in the party (I am player two - my boyfriend is player one). It is incredibly sad and I feel like giving up and waiting until a fix is released.

Please make this issue one of the high priority items! I really love Divinity 2, but if my character does not have a voice... I am afraid I will quit. :(
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