I'm creating a Map for a custom GM campaign. The map is fairly large with the interior of the buildings in the same map(placed "off screen") connected through teleport triggers. So the lights on the main map work when I'm actually using the map in GM mode through the official game client. However, All my light probes, bounce lights and atmosphere triggers do not work in all the interiors I made. When I'm testing the map in The Divinity Engine, everything works flawlessly. When I load the mod and play the map through the actual game client, the lights don't work in the interiors. What could be causing this? Anyway to fix it?
Last edited by Catarann; 30/03/19 11:56 PM.