While I haven't been wholeheartedly supporting RTWP over TB, there is one factor that makes me lean toward RTWP: World Time. I mean day-night cycle. And weather.
In DOS games there is no day-night cycle - actually, there's no "time" at all - which is kind of a shame. Why a shame? Because in an RPG, day-night cycle is a big factor in designing story events. It also helps make the world feel alive. When I was playing the first DOS, I was always bugged by the fact that some regions are eternally day, while others are eternally night, with eternal rain.
A RTWP game doesn't have to have day-night cycle. The Dragon Age games don't. Now my question is, can a game with TB combat have day-night cycle? Real time when not in combat is easy, but what happens once combat starts? "Time" basically stands still in TB combat. Even if you implement something like each turn advances time by a certain amount, it still just doesn't feel the same.
And removing day-night cycle from a BG game would be a huge bummer. In both BG games many quests and events are tied to time of day, how many days have passed, and so on. You are told your party are poisoned and have exactly ten days to live. After ten days, if you haven't cured the poison, your party die. Or, two weeks after being infected with lycanthropy, all your party members transform into werewolves and game is over. All such events can totally happen during combat, as soon as the ten days or two weeks mark is reached. Vampires have specific behaviors related to whether it is daytime or nighttime. In both BG games, many NPC's and shops are only active during certain time windows. Normal shops active during the day, some black market shops only at night, and so on.
Also, weather. As in, sometimes it would rain for a while. With a chance of lightning. Then sometimes it would snow. NOT eternal rain accompanying eternal night like in DOS.
So either we somehow perfectly implement all these things in a TB-combat game, or we forgo all these things altogether?
EDIT: After making this post, I see it more clearly that, it just CAN'T be a BALDUR'S GATE game if it doesn't have real world time.
Last edited by Try2Handing; 26/06/19 02:24 PM.