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#654050 15/07/19 04:10 AM
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It would be great if we could see some communication from your Deity from time to time, like in a special dungeon or harder place. You could get a hint at what you might need in terms of spells that is offered from your Domain choices if suitable choices are available, or just in general from your spell list. Just something to make the player feel they're actually playing a Cleric, or Paladin etc. You won't just be acting like a Cleric, you'd be feeling like one.

Doesn't have to be often at all, just some locations where you get to feel like your Deity is indeed aware of you and your service and is looking out for you. This doesn't only have to be Clerics either, just about any class that have some sort of patron would do.

Just a few events like this would create the illusion that no matter where you are, you're not alone. Even though nothing is happening right there, no communication, the fact that you have had it at all would make you feel like it could happen at any time.

A GM could do this for you if you're playing PnP, but I can't think of a game that ever made me feel that way.

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Interesting.. i think it could happen in 2 ways. When you reach a certain location, and if you have a certain connection to a deity you get certain information/ dialogue.
Option 2.. you can pray and might get some useful information about a current quest. of course cant you ask for direct help at high levels?

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Originally Posted by LostSoul
Interesting.. i think it could happen in 2 ways. When you reach a certain location, and if you have a certain connection to a deity you get certain information/ dialogue.
Option 2.. you can pray and might get some useful information about a current quest. of course cant you ask for direct help at high levels?


Yeah pretty spot on smile

And shouldn't be much work either to implement such a thing, a little snippet of text basically, some guidance in very dangerous area laugh

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Originally Posted by Wintermist
It would be great if we could see some communication from your Deity from time to time, like in a special dungeon or harder place. You could get a hint at what you might need in terms of spells that is offered from your Domain choices if suitable choices are available, or just in general from your spell list. Just something to make the player feel they're actually playing a Cleric, or Paladin etc. You won't just be acting like a Cleric, you'd be feeling like one.

Doesn't have to be often at all, just some locations where you get to feel like your Deity is indeed aware of you and your service and is looking out for you. This doesn't only have to be Clerics either, just about any class that have some sort of patron would do.

Just a few events like this would create the illusion that no matter where you are, you're not alone. Even though nothing is happening right there, no communication, the fact that you have had it at all would make you feel like it could happen at any time.

A GM could do this for you if you're playing PnP, but I can't think of a game that ever made me feel that way.


In 5e you don't have to chose domain spells, each domain spell is automatically known when you are of high enough level, and counts as a cleric spell.

If Larian puts the spells Commune and Augury in the game you will have your wish. Paladins, Clerics, and those with Ritual Caster: Cleric, Divine Soul Sorcerers, Tome Warlocks, and Bards that use their magic secrets feature can all have access to Commune and Augury.

Plus the cantrip Guidance.

Plus Clerics and Paladins have a feature called Channel Divinity, which is not a spell, but the ability to directly channel their Gods divinity through themselves to create effects. And Clerics have a special feature called Divine Intervention where the God directly intervenes, creating a miracle, usually via cleric spell of any level. You roll to see if it happens unless you are level 20 then it automatically suceeds.

Plus there is the Acolyte Background.

XGTE has cleric a spell called Temple of the Gods where you sumon a magical Temple dedicated to your God and another cleric/paladin spell called Ceremony which has the ritual tag, and has a variety of choices of magical/religious effects, like marriage, dedication, atonement, make holy water, ect... Plus Hollow makes an area sacred to your God.

You know if you have Bane, Bhaal, or Myrkul as your God, if you meet them, they will likely treat you differently, in fact I'm betting you will be able to side with them.

There are three main Temples in BG, so it's also likely if you worship that God you will get extra dialog options, especially if you area cleric. The Planar Ally spell will usually provide you will a servant of your Gods as an Ally, although techniquely you can request an Ally of any Cosmic Being, Primordials, Archfiends, Archcelestials, Archfey, Dark Lords, the Raven Queen, other Gods then your own, ect...

Last edited by Omegaphallic; 18/07/19 02:09 AM.
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Yeah I just hope they go deep with it, like most often when you play a Cleric, you only feel like a Wizard with different spells and heavier armour. I'm more after the roleplay experience of it all.

And thanks for the recap on the rules, I haven't played the 5th at all smile So will be a lot of new things for me to discover. Currently playing Pathfinder Kingmaker and this is where these feelings came from, I didn't feel like a cleric from a roleplay perspective, made me realise how often this aspect of a cleric just gets left out.

But, this is Larian now, and honestly I wouldn't be surprised if they fleshed it all out. And not only Clerics.

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Originally Posted by Wintermist
Yeah I just hope they go deep with it, like most often when you play a Cleric, you only feel like a Wizard with different spells and heavier armour. I'm more after the roleplay experience of it all.

And thanks for the recap on the rules, I haven't played the 5th at all smile So will be a lot of new things for me to discover. Currently playing Pathfinder Kingmaker and this is where these feelings came from, I didn't feel like a cleric from a roleplay perspective, made me realise how often this aspect of a cleric just gets left out.

But, this is Larian now, and honestly I wouldn't be surprised if they fleshed it all out. And not only Clerics.


5e also has religious classes/subclasses then Cleric. Druid, Rangers, and Paladin all most cast divine magic, although their magic doesn't have to come from a God. Barbarians have a religious subclass in XGTE called the Zealot, which doesn't cast spells but does use religious magic. The Divine Soul is a Sorcerer subclass with a feature called Divine Magic, which allows them to cast Divine Magic spells from the Cleric Spell list. Later they get wings that they can summon and dismiss, and the abililty to buff healings spells. They don't need a Patron God, they have an Ancestor God (they are descended from Gods or their spiritual servants, like Celestials or Fiends, or the God just decides to give them a divine spark, ect....), so their Divine Magic comes from their own divinity, but most likely serve a Patron God and often act like Priests, usually getting treated and viewed more like Clerics then Sorcerers. They have an affinity for either Law, Good, Evil, or Chaos, but it comes from the source of their divine spark, not from their own alignment, and this effects thier bonu spell know and the appearance of their wings later (Law=bless and Eagle wings, Chaos= Bane and Bat Wings, Good= Eagle Wings, Cure Wounds, and Evil= Bat Wing, Inflicit Woundd, Neutral= Dragonfly Wings, Protection from Good and Evil).

Monks some times form religious orders like Sun Souls.




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Originally Posted by Wintermist
Yeah I just hope they go deep with it, like most often when you play a Cleric, you only feel like a Wizard with different spells and heavier armour. I'm more after the roleplay experience of it all.

And thanks for the recap on the rules, I haven't played the 5th at all smile So will be a lot of new things for me to discover. Currently playing Pathfinder Kingmaker and this is where these feelings came from, I didn't feel like a cleric from a roleplay perspective, made me realise how often this aspect of a cleric just gets left out.

But, this is Larian now, and honestly I wouldn't be surprised if they fleshed it all out. And not only Clerics.


5e also has religious classes/subclasses then Cleric. Druid, Rangers, and Paladin all most cast divine magic, although their magic doesn't have to come from a God. Barbarians have a religious subclass in XGTE called the Zealot, which doesn't cast spells but does use religious magic. The Divine Soul is a Sorcerer subclass with a feature called Divine Magic, which allows them to cast Divine Magic spells from the Cleric Spell list. Later they get wings that they can summon and dismiss, and the abililty to buff healings spells. They don't need a Patron God, they have an Ancestor God (they are descended from Gods or their spiritual servants, like Celestials or Fiends, or the God just decides to give them a divine spark, ect....), so their Divine Magic comes from their own divinity, but most likely serve a Patron God and often act like Priests, usually getting treated and viewed more like Clerics then Sorcerers. They have an affinity for either Law, Good, Evil, or Chaos, but it comes from the source of their divine spark, not from their own alignment, and this effects thier bonu spell know and the appearance of their wings later (Law=bless and Eagle wings, Chaos= Bane and Bat Wings, Good= Eagle Wings, Cure Wounds, and Evil= Bat Wing, Inflicit Woundd, Neutral= Dragonfly Wings, Protection from Good and Evil).

Monks some times form religious orders like Sun Souls.





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