Larian Banner: Baldur's Gate Patch 9
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Joined: Dec 2017
S
stranger
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stranger
S
Joined: Dec 2017
It seems this is one issue that still hasn't been fixed. A conversation will often trigger on one of the random party members instead of my main character, especially after a battle. This can be a pain since they don't all have the same traits and sometimes that means missing on getting the answers you want to give.

It would be nice if this got fixed at some point.

Joined: Mar 2003
Location: Canada
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Joined: Mar 2003
Location: Canada

This is how the system was designed. It is not always possible to require an avatar character, or a specific character, be available when a dialogue is triggered, and delaying dialogues for story events could cause more problems than starting it was the non-preferred character. NPCs can look for specific characters, or avatar characters, but how that is handled depends on how each encounter is scripted.
The distance checks were increased for some situations so it was less likely certain origin moments would be missed, but an overhaul of the dialogue system for D:OS 2 is unlikely at this point.


Moderated by  gbnf, Monodon 

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