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#226362 05/05/04 12:57 AM
Joined: May 2004
Location: Oregon, USA
SerAris Offline OP
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Joined: May 2004
Location: Oregon, USA
Once my DK somehow got stuck OUTSIDE the walls of the citadel. I could run him back and forth but couln't get him back in play area. Also, when I defeated the skeleton mage and he dropped his "bark", it was too far out of the playing surface for me to pick it up. Had to reload and block the skeleton with my character to keep it from running into the niche. Then I could pick up the "bark". This a bug? Patch needed? something else?


Joined: Apr 2003
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I ran into the same problem 3 times in the Citidel area. Also found that if you fight too close to a wall or a doorway there is a chance that loot will be stuck in areas you cannot reach. I have a tendancy to fight in doorways for crowd control (not really that effective in this game though, monsters seem to bounce around a bit) so did have to reload a couple of times. Just a minor annoyance.

My Hero did wind up in the black void outside the playable area one time and I could run off the screen into who knows where.

Joined: May 2004
Location: Blefescu
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This sounds like a continuation of a problem that existed even after all the patches in DD: items simply would gen after killing something in a wall, the sewers (if nearby), etc. Telekinesis actually turned the bug into a "feature," but I don't know what can be done about it in BD.

Joined: May 2004
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Yeah, I've had both of these. Probably a problem inherent to the engine.

Joined: Mar 2003
Location: Germany
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If DK/char is wandering off into the void => just look for an entrance to descend/ascend - he'll pop up next to you.

Items => no way to get them, sorry.

Last edited by kiya; 05/05/04 07:38 AM.

Moderated by  Larian_QA, Lynn, Macbeth 

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