Is missed totally in the presented game.
The Baldurs Gate, Icewind Dale and Planescape Torments were based on dialogue options.
You could go through game like reading book. In PT you could even finish or loose the game with 3% of time spend on combat.
Then it was super translation to national languages with voices etc which was easy to people who dont know english.
Here in demo we can see only (Statistic): was said vs stat number vs roll. Which is uber limited and will end up in quicksave/quickload until all options will be checked to achieve the goal.
The aforementioned series had useful pause, which makes them different from i.e. Fallout series where your turn was started when NPCs from whole city done their turn. It was kinda frustrating and making game boring.
The BG and PT (especially Enhanced Editions) were also strongly based on team interaction: romances, dialogue options in certain places, animosities between team members. Here, we saw 4 team members, which greatly limits this interactions.
Times go on and I do not say it should be made the same way as was before. Infinity Engine and isometric view. But those 3 things above made aforementioned series great.
What was shown was DOS 3.0. Divinity series - very good imo - is based on possibilities and interactions with environment as was presented at PAX today.
Watching gameplay I had strong feeling I already saw this environment. This colours, this music, this interface and UI. It is typical for DOS. So the novelty factor or sentiment factor is totaly lost.
If this new game was called diferently and still in FR 5ed setup it would be great.
Doing it as Baldurs Gate 3 - so playing on sentiment of closed saga delivering DOS 3.0 in FR 5ed is just disappointing and with bad taste.
Unfortunately, in the my case and many others the hype train has stopped, which means no money from preorder.