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#660097 01/03/20 10:27 AM
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I can't believe Black Isle just announced Icewind Dale and first pics show it to be a complete rip-off of Baldur's Gate. No buy from me!
- Little Timmy

Planescape Torment is a shameless rip-off of BG1&2. These developers are so lazy.
- Bitch McArthur

#notMyIcewindDale
- Maria Moronia

Same assets, same animations, same dialogue system with BG … what a huge letdown IcewindDale ended up being. #NoLongeraFan.
- Mark Biaitch

How could they do this to a beloved IP like Icewind Dale? Does Black Isle have no idea what makes an Icewind Dale game?!?
- a Twitter fan

TSR should give the Planescape IP to Bethesda, not Black Isle.
- Frank 'Manchild' Johnson

Last edited by Nickolaidas; 01/03/20 10:29 AM.
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So, if you mean a serious point with these comments, then it's clear that you haven't played any of the Infinity Engine games.

Icewind Dale takes place in the same world as Baldur's Gate, just in a different part of it. Icewind Dale is made by the same people as Baldur's Gate, using the same engine, and is based in the same world. So... no rip-off there. Larian made D:OS2 but didn't made Baldur's Gate 1 and 2... and they aren't ripping-off D:OS2 since they made it, but they are cloning it for their false "Baldur's Gate 3" game.

Planescape: Torment has never been called a rip-off of Baldur's Gate 1 and 2 by anyone - because it isn't the same type of game at all, doesn't have the same kind of visuals and art at all, doesn't at all have similar character and dialog or themes, doesn't have the same UI, doesn't play the same... The only thing PST has in common with Baldur's Gate is that it's isometric and has RTwP combat. That's quite different than Larian's "Baldur's Gate 3", which is nearly identical-looking to D:OS2, and near-identical playing to D:OS2, despite that the Baldur's Gate series is completely different than the D:OS series.


Whatever the goal of your supposedly-parody quotes is, it can't succeed because the supposedly-parody quotes reveal a complete unfamiliarity of the Infinity Engine games that are mentioned in them and the comments don't illustrate anything that's real about the games.

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Originally Posted by Delicieuxz
So, if you mean a serious point with these comments, then it's clear that you haven't played any of the Infinity Engine games.

Icewind Dale takes place in the same world as Baldur's Gate, just in a different part of it. Icewind Dale is made by the same people as Baldur's Gate, using the same engine, and is based in the same world. So... no rip-off there. Larian made D:OS2 but didn't made Baldur's Gate 1 and 2... and they aren't ripping-off D:OS2 since they made it, but they are cloning it for their false "Baldur's Gate 3" game.

Planescape: Torment has never been called a rip-off of Baldur's Gate 1 and 2 by anyone - because it isn't the same type of game at all, doesn't have the same kind of visuals and art at all, doesn't at all have similar character and dialog or themes, doesn't have the same UI, doesn't play the same... The only thing PST has in common with Baldur's Gate is that it's isometric and has RTwP combat. That's quite different than Larian's "Baldur's Gate 3", which is nearly identical-looking to D:OS2, and near-identical playing to D:OS2, despite that the Baldur's Gate series is completely different than the D:OS series.


Whatever the goal of your supposedly-parody quotes is, it can't succeed because the supposedly-parody quotes reveal a complete unfamiliarity of the Infinity Engine games that are mentioned in them and the comments don't illustrate anything that's real about the games.


The point of my post is that since Larian made DoS and makes BG3 with the same engine, the games are going to look visually similar. There was never any way around that.

Yet somehow people expected something different. Which doesn't make sense. Larian will make what Larian always makes.

And that's that.

Last edited by vometia; 01/03/20 11:14 AM. Reason: formatting
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Originally Posted by Nickolaidas
I can't believe Black Isle just announced Icewind Dale and first pics show it to be a complete rip-off of Baldur's Gate. No buy from me!
- Little Timmy

Planescape Torment is a shameless rip-off of BG1&2. These developers are so lazy.
- Bitch McArthur

#notMyIcewindDale
- Maria Moronia

Same assets, same animations, same dialogue system with BG … what a huge letdown IcewindDale ended up being. #NoLongeraFan.
- Mark Biaitch

How could they do this to a beloved IP like Icewind Dale? Does Black Isle have no idea what makes an Icewind Dale game?!?
- a Twitter fan

TSR should give the Planescape IP to Bethesda, not Black Isle.
- Frank 'Manchild' Johnson


Twitter wasn't around to have those comments wink Pretty sure old Interplay forums were closed before it, too.

I do get your point, though, and hope for the best.

"TSR should give the Planescape IP to Bethesda, not Black Isle." - but that killed me XD

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Originally Posted by Nickolaidas
The point of my post is that since Larian made DoS and makes BG3 with the same engine

There have been significant improvements and additions to the engine for BG3, some of which are still in the process of being implemented.

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Originally Posted by Raze
Originally Posted by Nickolaidas
The point of my post is that since Larian made DoS and makes BG3 with the same engine

There have been significant improvements and additions to the engine for BG3, some of which are still in the process of being implemented.


It is good to hear that there is no standstill in the development of the engine (which was the case with the Infinity engine at the time), but that the work is ongoing.

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Yeah because every game that uses the Unity engine or the Unreal engine looks exactly the same. This game looking like D:OS has NOTHING to do with the engine. It is all about how the artwork (and UI) have been created, and artwork style is a choice.

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You think a general game engine like Unity3D or Unreal is comparable to the very specific in-house engine that was used for D:OS I and II and now BG? What gives you the certainty that the current 8-month-old looks have nothing to do with the engine? As far as I can tell you neither have experience with Unity3D, Unreal or Larian's engine.

Last edited by Boeroer; 01/03/20 04:25 PM.
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its in Alpha.

What do you expect? Half the assets are placeholders.

I swear THIS is why we didnt get any news for BG3 for months.
Because they KNEW people would sperg the fuck out if there were ANY placeholder assets in this.

What part of "work in progress" is so hard to understand.
Do you realy think theyll just recycle assets?
You realize they didnt do this between OS1 and 2 either right?

The only recycled asset i can think of is the Orc at the end of act2.

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Originally Posted by Raze
Originally Posted by Nickolaidas
The point of my post is that since Larian made DoS and makes BG3 with the same engine

There have been significant improvements and additions to the engine for BG3, some of which are still in the process of being implemented.


nteresting. Are they THAT significant to jeopardise an already existing and working toolset-GM mode?

Originally Posted by Sordak
its in Alpha.

What do you expect? Half the assets are placeholders.

I swear THIS is why we didnt get any news for BG3 for months.
Because they KNEW people would sperg the fuck out if there were ANY placeholder assets in this.

What part of "work in progress" is so hard to understand.
Do you realy think theyll just recycle assets?
You realize they didnt do this between OS1 and 2 either right?

The only recycled asset i can think of is the Orc at the end of act2.


Pre-alpha AFAIK

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Originally Posted by Sordak
its in Alpha.

What do you expect? Half the assets are placeholders.

I swear THIS is why we didnt get any news for BG3 for months.
Because they KNEW people would sperg the fuck out if there were ANY placeholder assets in this.

What part of "work in progress" is so hard to understand.
Do you realy think theyll just recycle assets?
You realize they didnt do this between OS1 and 2 either right?

The only recycled asset i can think of is the Orc at the end of act2.


This guy gets it.

Almost none of the monsters are going to look the same, since D&D has specific looks for its monsters (had so ever since 3rd Edition). DoS goblins are going to look different from BG goblins and that will help differentiate the two games visually.

So far I love everything I see in this game and it's definitely shaping up to be the best D&D game we'll have since I don't know how long.

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Originally Posted by Raze
Originally Posted by Nickolaidas
The point of my post is that since Larian made DoS and makes BG3 with the same engine

There have been significant improvements and additions to the engine for BG3, some of which are still in the process of being implemented.


Good to know. Now you bad boys better make a decent PlayStation 5 port, y'hear?

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Actually the goblins already look exactly like in the players handbook.
theres no goblins in divintiy original sin 2.
The only assets that were "copied" are UI elements and some animatons like the jump

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We were in 2000 guys. We're in 2020.

Some of these games were BG-Like. BG is becomins a DOS-Like 20 years later.
Is DOS3 going to become a """-like in the future ?

Last edited by Maximuuus; 01/03/20 08:01 PM.

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To the OP. I don't get your comments really. There is an identity to a product, in fact that is why some call this art as much as just functional industry. I sort of think of it like is.

1. The new game has some great things going for it.
2. The game mechanics are ok
3. The art assets are 100% DOS (this pulls you out of BG and back to DOS, how could it not)?
4. The combat animations are 90% DOS (this pulls you out of BG and back to DOS, how could it not)?
5. The lack of verbal spell casting pulls you out of BG
6. The lack of creative spell effects pulls you out of BG (there were more spell effects in a 25 year old game that was BG).
7. The UI is nearly 100% DOS

Does this mean the current game is BAD? NO
Does this mean the people who say this isn't BG are wrong? NO
Does this mean the people who say it IS BG is wrong? NO

Everyone has opinions but they are valid as your own.

I would have to ask. If Kia motors decided one day they were going to manufacture a Lamborghini, and they do, but the dashboard, components, shifters, syles, etc. all looked like a KIA and not a Lambrogini would they be wrong by saying its not really a Lamborghini? After all, it does have the name in it and its new.

I love Larian as a gaming developer, I loved DOS1 and DOS2 and can clearly see this as DOS3 with just the 7 items above. You may not see it that way and you are NOT wrong. But neither am I.

Cheers :P



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Originally Posted by Nickolaidas

The point of my post is that since Larian made DoS and makes BG3 with the same engine, the games are going to look visually similar. There was never any way around that.

Yet somehow people expected something different. Which doesn't make sense. Larian will make what Larian always makes.

And that's that.


But Planescape: Torment doesn't visually resemble any other Infinity Engine game.

Icewind Dale takes place in the same world as Baldur's Gate, uses the same mechanics, same type of everything, just a heavier focus on combat than BG. It's not meant to be a completely different thing.

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Originally Posted by Nickolaidas
Originally Posted by Delicieuxz
So, if you mean a serious point with these comments, then it's clear that you haven't played any of the Infinity Engine games.

Icewind Dale takes place in the same world as Baldur's Gate, just in a different part of it. Icewind Dale is made by the same people as Baldur's Gate, using the same engine, and is based in the same world. So... no rip-off there. Larian made D:OS2 but didn't made Baldur's Gate 1 and 2... and they aren't ripping-off D:OS2 since they made it, but they are cloning it for their false "Baldur's Gate 3" game.

Planescape: Torment has never been called a rip-off of Baldur's Gate 1 and 2 by anyone - because it isn't the same type of game at all, doesn't have the same kind of visuals and art at all, doesn't at all have similar character and dialog or themes, doesn't have the same UI, doesn't play the same... The only thing PST has in common with Baldur's Gate is that it's isometric and has RTwP combat. That's quite different than Larian's "Baldur's Gate 3", which is nearly identical-looking to D:OS2, and near-identical playing to D:OS2, despite that the Baldur's Gate series is completely different than the D:OS series.


Whatever the goal of your supposedly-parody quotes is, it can't succeed because the supposedly-parody quotes reveal a complete unfamiliarity of the Infinity Engine games that are mentioned in them and the comments don't illustrate anything that's real about the games.


The point of my post is that since Larian made DoS and makes BG3 with the same engine, the games are going to look visually similar. There was never any way around that.

Yet somehow people expected something different. Which doesn't make sense. Larian will make what Larian always makes.

And that's that.


So you claim that every Unreal engine game in existence looks the same? that every Unity game in existence looks the same? Compelling argument

Last edited by Adgaroth; 02/03/20 12:10 AM.
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Originally Posted by Delicieuxz
So, if you mean a serious point with these comments.

No, OP is the textbook example of a troll.


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