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apprentice
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OP
apprentice
Joined: Oct 2019
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Can we get a half Orc/ Orc origin story character please? Pretty please Larian? Btw the cinematic trailer and the presentation was awesome, more interaction with party members is there as requested altho why only 2 player couch coop? I have 2 brothers damn it! XD Wish u best of luck Larian!
Cant comprehend the hate with the rtwp and "DoS3" nonsense.. We have a quality studio who makes quality RPG games and still ppl whine.. Imagine EA making BG3 XD... if they are pipelining BG3 as dos2 there will be mod support and someone will make rtwp mod for sure as pathfinder did...
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veteran
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veteran
Joined: Jun 2014
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I think that's unlikely unless there is one we don't know about. Origin stories are a huge amount of work.
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apprentice
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OP
apprentice
Joined: Oct 2019
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Did they say that thats all the origin chars? If not I can still hope..
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stranger
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stranger
Joined: Mar 2020
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I think that's unlikely unless there is one we don't know about. Origin stories are a huge amount of work. He said there will be more but i can't recall when.
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apprentice
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OP
apprentice
Joined: Oct 2019
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Its not a deal breaker for me but I will keep my fingers crossed 
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journeyman
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journeyman
Joined: Feb 2020
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If these are all, that also means that these are all possible partymembers. In my opinion this whole concept of origin character is horrible. The focus should be your own character, without loosing story quality because you didn't choose a pre-made one.
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veteran
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veteran
Joined: May 2019
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If these are all, that also means that these are all possible partymembers. In my opinion this whole concept of origin character is horrible. The focus should be your own character, without loosing story quality because you didn't choose a pre-made one. Not only this but even for our companions I want to be able to shape them in whatever ways I want rather than have the dev completely determine them for me.
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apprentice
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OP
apprentice
Joined: Oct 2019
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If these are all, that also means that these are all possible party members. In my opinion this whole concept of origin character is horrible. The focus should be your own character, without loosing story quality because you didn't choose a pre-made one. Yup I agree its horrible but its necessary evil, coz all the voice overs/lines and whatnot, it costs money, imagine to pay to voice/mocap and whatnot 24(not sure if its 24) races, they would announce bankruptcy very soon.. XD
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veteran
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veteran
Joined: May 2019
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Which is why VO has no place in a cRPG. The very essence of both D&D and RPGs in general is to be able to shape both your main character AND your companions as you the player wants, while still having those characters enjoy the full range of interactions with one another and with NPCs and the environment.
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apprentice
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OP
apprentice
Joined: Oct 2019
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Which is why VO has no place in a cRPG. The very essence of both D&D and RPGs in general is to be able to shape both your main character AND your companions as you the player wants, while still having those characters enjoy the full range of interactions with one another and with NPCs and the environment. Meh IDK, Im on the fence on that, I like immersion, maybe have the few origin chars but make so that u can replace other races without VO but dont loose the story elements..
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journeyman
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journeyman
Joined: Jan 2020
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I don't see Origin companions being that different from NPCs in BG2. Each party member had a race/class you could not change (save for duel classing), and a personal story. Cernd wanted to meet his estranged family, Keldorn had marital issues, Anomen had his sister's murder to deal with, Nalia's family estate was attacked by trolls, Mazzy's sister was poisoned, etc.
All the family drama aside, your main character had to help your chosen party members accomplish their personal goals or else they would leave. In my mind, there are a few things BG3 can do to ensure it is as successful as BG2 when it comes to party members:
#1: Have as many NPCs/Origin Companions as BG2 had (maybe more pure rogues/wizards lol). #2: Allow companions to multi-class. For example, If I pump up Gale's strength, let me have him dip into Fighter if I want. This will allow for the customization I think most players want.
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apprentice
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apprentice
Joined: Mar 2020
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Which is why VO has no place in a cRPG. The very essence of both D&D and RPGs in general is to be able to shape both your main character AND your companions as you the player wants, while still having those characters enjoy the full range of interactions with one another and with NPCs and the environment. Voice acting is necessary for any sort of decent cRPG, text-based dialog should be relegated to history.
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journeyman
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journeyman
Joined: Feb 2020
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But here you can pick anyone from the beginning and when you dont pick someone as your mainchar his story is just not available for you, you have less "mainstory"
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journeyman
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journeyman
Joined: Feb 2020
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I get the narrative (and VO) convenience these origin characters offer, but I can say with complete certainty, I will never use one. I like my characters to be wholly mine, top to bottom (and gladly accept a silent protag as the trade-off, my teens/20s were full of silent protags, so no sweat for me). I expect the game itself to provide the reason for adventuring and whatever required elements are needed to thrust the protag into their arc. These are cool for whomever wishes to use one, but I almost think Larian missed the point (almost, premade characters have always been a mainstay of D&D of any edition). 
Last edited by ZeshinX; 02/03/20 06:51 PM.
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enthusiast
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enthusiast
Joined: Jun 2019
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The origin story characters are the companions you run into, just like in BG1 and BG2, the only difference is that in BG3 is that you have the option of playing one of the Companion characters. But you can create your own custom character.
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veteran
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veteran
Joined: May 2019
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I get the narrative (and VO) convenience these origin characters offer, but I can say with complete certainty, I will never use one. I like my characters to be wholly mine, top to bottom (and gladly accept a silent protag as the trade-off, my teens/20s were full of silent protags, so no sweat for me). I expect the game itself to provide the reason for adventuring and whatever required elements are needed to thrust the protag into their arc. These are cool for whomever wishes to use one, but I almost think Larian missed the point (almost, premade characters have always been a mainstay of D&D of any edition).  Yes same here. But the problem is that with a custom PC you lose a LOT (no character story, very minimal character interactions with your companions, etc.).
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journeyman
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journeyman
Joined: Jan 2020
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The origin story characters are the companions you run into, just like in BG1 and BG2, the only difference is that in BG3 is that you have the option of playing one of the Companion characters. But you can create your own custom character. This is the right way to look at it IMO.
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apprentice
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OP
apprentice
Joined: Oct 2019
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The origin story characters are the companions you run into, just like in BG1 and BG2, the only difference is that in BG3 is that you have the option of playing one of the Companion characters. But you can create your own custom character. This is the right way to look at it IMO. Nah.. Sven said its about player agency and this is not it. Why would someone lose story elements if we choose custom char? That is why I said this> Which is why VO has no place in a cRPG. The very essence of both D&D and RPGs in general is to be able to shape both your main character AND your companions as you the player wants, while still having those characters enjoy the full range of interactions with one another and with NPCs and the environment. Meh IDK, Im on the fence on that, I like immersion, maybe have the few origin chars but make so that u can replace other races without VO but dont loose the story elements..
Last edited by PeteRock; 02/03/20 07:47 PM.
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journeyman
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journeyman
Joined: Jan 2020
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While it's true that not having an Origin story would limit some of the responses you have to NPCs, there is still the robust Background system in place. Who's to say that the backgrounds won't add enough to make up for not having an Origin?
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veteran
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veteran
Joined: Jun 2014
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Which is why VO has no place in a cRPG. The very essence of both D&D and RPGs in general is to be able to shape both your main character AND your companions as you the player wants, while still having those characters enjoy the full range of interactions with one another and with NPCs and the environment. Some VO is necessary, like in combat or for NPCs.
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