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#660623 02/03/20 04:03 PM
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Can we get a half Orc/ Orc origin story character please? Pretty please Larian? Btw the cinematic trailer and the presentation was awesome, more interaction with party members is there as requested altho why only 2 player couch coop? I have 2 brothers damn it! XD Wish u best of luck Larian!

Cant comprehend the hate with the rtwp and "DoS3" nonsense.. We have a quality studio who makes quality RPG games and still ppl whine.. Imagine EA making BG3 XD... if they are pipelining BG3 as dos2 there will be mod support and someone will make rtwp mod for sure as pathfinder did...

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I think that's unlikely unless there is one we don't know about. Origin stories are a huge amount of work.

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Did they say that thats all the origin chars? If not I can still hope..

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Originally Posted by Dark_Ansem
I think that's unlikely unless there is one we don't know about. Origin stories are a huge amount of work.


He said there will be more but i can't recall when.

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Its not a deal breaker for me but I will keep my fingers crossed smile

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If these are all, that also means that these are all possible partymembers. In my opinion this whole concept of origin character is horrible. The focus should be your own character, without loosing story quality because you didn't choose a pre-made one.

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Originally Posted by ThreeL
If these are all, that also means that these are all possible partymembers. In my opinion this whole concept of origin character is horrible. The focus should be your own character, without loosing story quality because you didn't choose a pre-made one.

Not only this but even for our companions I want to be able to shape them in whatever ways I want rather than have the dev completely determine them for me.

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Originally Posted by ThreeL
If these are all, that also means that these are all possible party members. In my opinion this whole concept of origin character is horrible. The focus should be your own character, without loosing story quality because you didn't choose a pre-made one.


Yup I agree its horrible but its necessary evil, coz all the voice overs/lines and whatnot, it costs money, imagine to pay to voice/mocap and whatnot 24(not sure if its 24) races, they would announce bankruptcy very soon.. XD

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Which is why VO has no place in a cRPG. The very essence of both D&D and RPGs in general is to be able to shape both your main character AND your companions as you the player wants, while still having those characters enjoy the full range of interactions with one another and with NPCs and the environment.

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Originally Posted by kanisatha
Which is why VO has no place in a cRPG. The very essence of both D&D and RPGs in general is to be able to shape both your main character AND your companions as you the player wants, while still having those characters enjoy the full range of interactions with one another and with NPCs and the environment.


Meh IDK, Im on the fence on that, I like immersion, maybe have the few origin chars but make so that u can replace other races without VO but dont loose the story elements..

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I don't see Origin companions being that different from NPCs in BG2. Each party member had a race/class you could not change (save for duel classing), and a personal story. Cernd wanted to meet his estranged family, Keldorn had marital issues, Anomen had his sister's murder to deal with, Nalia's family estate was attacked by trolls, Mazzy's sister was poisoned, etc.

All the family drama aside, your main character had to help your chosen party members accomplish their personal goals or else they would leave. In my mind, there are a few things BG3 can do to ensure it is as successful as BG2 when it comes to party members:

#1: Have as many NPCs/Origin Companions as BG2 had (maybe more pure rogues/wizards lol).
#2: Allow companions to multi-class. For example, If I pump up Gale's strength, let me have him dip into Fighter if I want. This will allow for the customization I think most players want.

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Originally Posted by kanisatha
Which is why VO has no place in a cRPG. The very essence of both D&D and RPGs in general is to be able to shape both your main character AND your companions as you the player wants, while still having those characters enjoy the full range of interactions with one another and with NPCs and the environment.


Voice acting is necessary for any sort of decent cRPG, text-based dialog should be relegated to history.

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But here you can pick anyone from the beginning and when you dont pick someone as your mainchar his story is just not available for you, you have less "mainstory"

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I get the narrative (and VO) convenience these origin characters offer, but I can say with complete certainty, I will never use one. I like my characters to be wholly mine, top to bottom (and gladly accept a silent protag as the trade-off, my teens/20s were full of silent protags, so no sweat for me). I expect the game itself to provide the reason for adventuring and whatever required elements are needed to thrust the protag into their arc.

These are cool for whomever wishes to use one, but I almost think Larian missed the point (almost, premade characters have always been a mainstay of D&D of any edition). smile

Last edited by ZeshinX; 02/03/20 06:51 PM.
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The origin story characters are the companions you run into, just like in BG1 and BG2, the only difference is that in BG3 is that you have the option of playing one of the Companion characters. But you can create your own custom character.

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Originally Posted by ZeshinX
I get the narrative (and VO) convenience these origin characters offer, but I can say with complete certainty, I will never use one. I like my characters to be wholly mine, top to bottom (and gladly accept a silent protag as the trade-off, my teens/20s were full of silent protags, so no sweat for me). I expect the game itself to provide the reason for adventuring and whatever required elements are needed to thrust the protag into their arc.

These are cool for whomever wishes to use one, but I almost think Larian missed the point (almost, premade characters have always been a mainstay of D&D of any edition). smile

Yes same here. But the problem is that with a custom PC you lose a LOT (no character story, very minimal character interactions with your companions, etc.).

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Originally Posted by Nobody_Special
The origin story characters are the companions you run into, just like in BG1 and BG2, the only difference is that in BG3 is that you have the option of playing one of the Companion characters. But you can create your own custom character.


This is the right way to look at it IMO.

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Originally Posted by Gmazca
Originally Posted by Nobody_Special
The origin story characters are the companions you run into, just like in BG1 and BG2, the only difference is that in BG3 is that you have the option of playing one of the Companion characters. But you can create your own custom character.


This is the right way to look at it IMO.


Nah.. Sven said its about player agency and this is not it. Why would someone lose story elements if we choose custom char? That is why I said this>

Originally Posted by PeteRock
Originally Posted by kanisatha
Which is why VO has no place in a cRPG. The very essence of both D&D and RPGs in general is to be able to shape both your main character AND your companions as you the player wants, while still having those characters enjoy the full range of interactions with one another and with NPCs and the environment.


Meh IDK, Im on the fence on that, I like immersion, maybe have the few origin chars but make so that u can replace other races without VO but dont loose the story elements..


Last edited by PeteRock; 02/03/20 07:47 PM.
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While it's true that not having an Origin story would limit some of the responses you have to NPCs, there is still the robust Background system in place. Who's to say that the backgrounds won't add enough to make up for not having an Origin?

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Originally Posted by kanisatha
Which is why VO has no place in a cRPG. The very essence of both D&D and RPGs in general is to be able to shape both your main character AND your companions as you the player wants, while still having those characters enjoy the full range of interactions with one another and with NPCs and the environment.


Some VO is necessary, like in combat or for NPCs.

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