The lack of a fog of war (or whatever it might called in this context) in DOS2, and in what was shown in the BG3 demo, is a little disappointing. I'm not talking about the map itself (which remains blacked out until it is traveled), but the ability to roam the camera around and see into unvisited areas. Is there a reason to let characters see into the next room (and beyond) without them actually having any way of seeing into it? Is there a technical reason, a strategic reason, etc? In this respect (here's one specific detail for you, all you "this-isn't-BG-it's-a-DOS-clone" people) I would like BG3 to be like the predecessors.