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#661803 05/03/20 10:40 PM
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Title.

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Previous titles had full VO, aside from protagonist(s). I would assume it will be the same?

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Originally Posted by Wormerine
Previous titles had full VO, aside from protagonist(s). I would assume it will be the same?


They said they can't do it this time?

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I remember distinctly that they said the full game is voice acted (barring responses from the main character). I also remember them saying the script is 1.5 million words.

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I thought theh said they couldn't possibly voice everything?

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All of it.


Originally Posted by Dark_Ansem
Originally Posted by Wormerine
Previous titles had full VO, aside from protagonist(s). I would assume it will be the same?


They said they can't do it this time?


Where and when?

They have more budget for this than any other Larian game so far and they went for a close up cinematic camera for dialogues here.
It would be pretty absurd to claim the intent to save money in an area where they didn't in the past.

Originally Posted by Dark_Ansem
I thought theh said they couldn't possibly voice everything?

You are probably just thinking about voicing all the possible permutations of the main character.

Last edited by Tuco; 05/03/20 11:47 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Dark_Ansem
I thought theh said they couldn't possibly voice everything?

I remember them saying the same about DOS2, which ended up fully-voiced.


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It won't only be fully-voiced, it will also be fully motion captured.

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Originally Posted by vometia
Originally Posted by Dark_Ansem
I thought theh said they couldn't possibly voice everything?

I remember them saying the same about DOS2, which ended up fully-voiced.


I remember that as well - which was a surprise.

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Originally Posted by vometia
Originally Posted by Dark_Ansem
I thought theh said they couldn't possibly voice everything?

I remember them saying the same about DOS2, which ended up fully-voiced.


From this interview:

[b"]Jumping back to dialogue, one of the things I don’t like in some RPGs is characters that don’t talk. They speak in Baldur’s Gate III but I noticed they don’t voice their dialogue choices. Was this done as a way to give the character a personality while also retaining many dialogue choices?[/b]

With Original Sin 1, we introduced a tag system. If you’re playing a fighter, you’ll have dialogue options specific to a fighter. In Original Sin II, we kept on adding more and more tags. You made a choice and it has ripple effects. Here, we’re using these things more and more. There are many dialogue choices that are custom-built for origin characters.

This comes down to budget and manpower. If you don’t have enough writers to come up with all of that stuff, you can’t do it. Without the money to voice record all of it, you can’t do it. If you don’t have the scripters to script all of those different things you can’t do it. We identified the strengths of Original Sin, improved on them, and made them even stronger in Baldur’s Gate III."

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Don't care about voice acing at all.
I can be nice for a few main lines, so the player can get a feel for a characters voice. After that the imagination does the rest.

Read the lines above in Morgan Freemans voice. See how easy it is?

When everything is voiced, you are limited in dialogue and responses/story by voice actor budget, time and audio space/quality.

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I would still like my main character to be able to choose a voice, so that shouts in combat etc... are there as per the original.

I understand not voice acting the main protagonist, you would have to have 4 or 5 different actors per gender to even make people think they had a decent choice. Fine by me, but um, probably a tad unrealistic.

It was quite a big deal when Mss Effect did. full voice acting for your main character in both male and female!


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