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what the fuck are you on about? There doestn appear to be any indication that short rests are gone for one thing.
Also you realy think short rests solve anything? they just add another layer on top and makes some classes behave different to others, if anyhting it screws over the balance even further.
Well, after the gameplay reveal people asked Swen about regaining spells and he said long rests. Now either the warlock is reworked and there are no short rests - why would there be if one of the main classes that benefits massively from it no longer benefits from it - OR he simply forgot about the warlock. There was also a health regaining mechanic you could use out of combat, which leads me to believe they simply removed short rests and instead added class specific things you could do in between combats (like arcane recovery or getting action surge back) - maybe limited to a certain number of uses per long rest. I kind of like that idea.
I personally think classes behaving differently is a good thing - more game replayability. Spellcasters in general (excluding warlocks) regain their power on a long rest while martial classes don't run out of steam and are good even at the end of the adventuring day, when the spellcasters are tapped out. It's one of the only reason why you'd want to play a martial class (the fighter being the most glaring example) over a spellcasting one, since obviously the spellcasters can do far more powerful things with their highest level spell slots than a martial class can in a singular turn.
Will the fighter be forced to rest when his wizard/cleric become tapped out? Yes. Is that a good thing? Depends on the situation. If anything, it's the job of a DM to decide how to make things balanced and fun for everyone involved, which means we either trust Larian to be a good DM for us or we are angry in advance.
I like "exhausted" status but due to time without sleeping, not due to a random numbers of battles.
There again, I really really fear what I saw in the gameplay video... Swen clicked on the "rest" button and the party was teleport to a part of the map called "camp i don't remember what" (like camp zone or something like that).
This is one of the few things I agree with Maxi on - resting is used both for HP/spells regen and not suffering exhaustion after a long day of adventuring. I also really don't see a problem with people simply putting their sleeping bags/tents on the floor and resting - no need for this teleportation. If you choose to rest in an area where wild animals roam you better have some sort of watch set up or suffer a lot of damage in the first round of a random encounter when you're attacked.
Resting in the wild where there are either predators or even monsters is dangerous, there's a reason there are parties in D&D and not single heroes that do everything themselves.
All of that being said, the best way to enforce a certain amount of encounters per day is simply putting a timer on people and not letting them know how much stuff they need to get through - if the tadpole destroys you within a week you basically know you only have 1 week to get to a healer. Of course that doesn't mean anything if there's no day/night cycle. If the tadpole may be removed early in the game (like I suspect) then I'm not sure what's the next thing to "force" you to keep on going at a fast pace.
Of course on the other hand I know some people are super completionists and would rather not miss a single thing in their first (and maybe even only playthrough) so putting such a timer on them would be kind of a dick move. It's one of those things where I'm not sure how to adapt D&D into a videogame format to make sense for everyone involved.
My final conclusion from all of this is that there should certainly be areas in the world where resting is more dangerous and it should be quite intuitive about what those areas are (such as a cave filled with monsters). I for one choose to believe Larian will implement these things well, to make the game interesting regardless of whether you're playing a caster or a martial but in the end of the day, only time will tell.