~My novel for item system:

---As much as in divinity items could be fun, there are problems with them. I certainly would not like to have in games like Baldurs Gate 3.
Personally I really liked in divinity 2, that you can pick up everything, the crafting system up to the point, I created my first smashed potato and
could dress up my characters with the basic armors, so they do not die after each hit.
~BALDURS GATE, some memorable item examples:
The silver sword for which you are chased by Githyanki, 10% that enemy has saving throw vs death, then soul goes out of body animation.
Human flesh, you need to kill silver dragon to make from a crappy armor (found in quite a generic quest), the best armor for rouge.
Cloak sewer, you gain Shapeshifting abilities, to rat, troll and slime, one of the most unique early game item.
All the crafted weapon were special, and some of the strongest in game, only with 3 ingredients, that were all found at special quest and
specific places, not some generic leather scraps and garbage, or magic potatoes, which can be bough in every shop.
They only had like 10 items in normal bg2, maybe 20 in throne of baal, but still it was a way better crafting system then in divinity,
sometimes less is a way more.
~DIVINITY 1&2 system:
1) Does it even make sense to have a crafting system, which has like 1000 recipes? When 980 recipes are useless and add little to no benefit.
I got only 1 recipe from like 200, that seemed somewhat useful after completing act 1 of DO2.
2) Too much meaningless items, meaningless recipes, meaningless item drops, meaningless buffs from items, meaningless grenades, meaningless books, meaningless arrowheads.
3) 99.99% of the items are "rubbish".
Chaotic inventory, you would sell quest items, without a second thought. The only reason I did not do it, is because
I never touch inventory, till I carried too much item, or till I needed desperately some better equipment to defeat one of the boss.
When I saw "Artefacts of the Tyrant" quest, and I realized, that these useless cursed items, were quest related and I needed to go through, so much
trouble to get them..
4) No difference between items. I cannot tell one memorable item I ever found, besides mask of shapeshifter, maybe the gloves till I got the
teleport spell...
~Conclusion:
I think a drastic reduction and randomization, is needed, so we can only randomize healing potions or gold amount, or items, that are less valuable....
Less rubbish items, less confusion. Less "great" item, but more unique and some "cheaper" magical items, which still useful.
I saw the feature in BG3, that normal weapons have some special attack, which would be a good base to introduce special items, which are rare and powerful enough at least to use it till end of an act...
If crafting system remains, please add legendary crafters like in bg2, who make only items, that are meaningful, so you do not
have to google for recipes, you never make...