Hello, Divinity community. 
For a couple of days already  I am struggling with (may be trivial for someone) problem with custom adventure. As i presume i am just lacking of understanding of the preparation steps that needed to setup my adventure properly. I hope someone could guide me.
What i am trying to achieve: create custom adventure (one plain level for a start) and play it in game not in editor. 
The problem: could not compile Story. 
Cases i have tried: 
1) Setup: Create new project with loading data from Story and set target for Story. Create empty level, one terrain, light probe, starting position, AI grid.
2)  Setup: Create new project without loading any data from Story/Arena/GM and set target for Story. Create basic level  from template; 
Problems: Story build got a lot of undefined DBs. Could not resolve this (tired to comment and define defaults for that DBs); 
Example of undefined DBs: 
Goal: _GLOBAL_Shared_Shapeshifting
DB: B_UndeadRacePresets((INTEGER)_,_TrueRace)  // (line 233)
Result: Could not compile the Story. 
I have read a lot of Wiki pages (Guides, Your first etc.) and  watch YT (Larian's, 3d parties) videos about levels , scripts and other stuff (as i always do before asking), but could not find any information about proper Adventure setup. Especially no one mentions problems with Story building , everyone have successfully build  their Story. (The more i read about Divinity Engine the more i like it, but such a beginning is a little bit discouraging. )
Will be grateful for any advises.    (Working on Windows 10, Definitive GOG version. And sorry for my English, i am not a native speaker)
Last edited by Malef; 05/04/20 03:43 PM.