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Originally Posted by Stabbey
Originally Posted by Eguzky

But in a wild, dangerous world, what man is going to risk his life to ride from town to town saying 'These people are evil'? And what mage will spend his spell slots to tell someone half a world away? Plus they woudl have to KNOW that person to Send a magic message.


Many, if you do something stupid like slaughtering towns and guards in plain sight and the local guards seem unable to stop you.

Yes, exactly. If you read any of the FR novels it always works this way. Elites like wizards or priests in an area do get very angry and use their magic to get the word out. And using magic is arguably way faster than modern-day tech. smile

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Originally Posted by vometia

Why?


Roleplay.
Perhaps I want to the play as the ultimate murderhobo?

Last edited by Ellderon; 17/04/20 09:38 AM.
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Originally Posted by Eguzky

The one thing your're missing is 'speed of information'.

These day's, it's easy for the news to go worldwide on a murder or manhunt.
In a world like BG3? Or most 'dark ages'-type worlds? It can only travel as fast as a man on a good horse. Or a spell to talk to someone far away.

But in a wild, dangerous world, what man is going to risk his life to ride from town to town saying 'These people are evil'? And what mage will spend his spell slots to tell someone half a world away? Plus they woudl have to KNOW that person to Send a magic message.

So it makes more sense that only people who live near or wittness a murder would get upset. Sending that information to other towns would probably garner 'Eh. They can deal with it themselves' reactions.

Thus, the whole world would not hate you just because of a few evil acts; most would not ever know what you did!



Indeed. Localized reputation, with negatives/positives only bleeding out into the wider world if it goes above a certain level.
Naturally, no negatives/positives if there are no witnesses.

Kill someone in a village (no witnesses) - nothing
Kill a lot in a village (no witnesses) - suspicion
Kill someone in a village (witnesses) - became a wanted criminal in the village
Kill a lot in a village (witnesses) - became a wanted criminal in the area

The more you kill, the more you are caught, the greater your infamy and the greater the CHANCE you might be recognized.
Thus, finally a use for masks/costumes and deception/acting skills.

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Originally Posted by Ellderon
Originally Posted by Eguzky

The one thing your're missing is 'speed of information'.

These day's, it's easy for the news to go worldwide on a murder or manhunt.
In a world like BG3? Or most 'dark ages'-type worlds? It can only travel as fast as a man on a good horse. Or a spell to talk to someone far away.

But in a wild, dangerous world, what man is going to risk his life to ride from town to town saying 'These people are evil'? And what mage will spend his spell slots to tell someone half a world away? Plus they woudl have to KNOW that person to Send a magic message.

So it makes more sense that only people who live near or wittness a murder would get upset. Sending that information to other towns would probably garner 'Eh. They can deal with it themselves' reactions.

Thus, the whole world would not hate you just because of a few evil acts; most would not ever know what you did!



Indeed. Localized reputation, with negatives/positives only bleeding out into the wider world if it goes above a certain level.
Naturally, no negatives/positives if there are no witnesses.

Kill someone in a village (no witnesses) - nothing
Kill a lot in a village (no witnesses) - suspicion
Kill someone in a village (witnesses) - became a wanted criminal in the village
Kill a lot in a village (witnesses) - became a wanted criminal in the area

The more you kill, the more you are caught, the greater your infamy and the greater the CHANCE you might be recognized.
Thus, finally a use for masks/costumes and deception/acting skills.


No, that's not how things work in the Forgotten Realms. Maybe in a silly setting like Rivellon, but not in the Realms. In the Realms magic, and especially magic wielded by high level individuals, can provide a good idea of who's been doing what. In the Realms if you go around killing people you will get a visit from someone like Elminster resulting in 'game over.' Clearly what you want is to play at being a murderous psychopath with zero consequences. Allowing such a thing would be the clearest sign yet that this is a D:OS game rather than a D&D game.

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