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Merlex Offline OP
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I'm designing a Rogue/ Trickery Domain Cleric. By the time I get around to playing this build (I've designed 31 others), the Ghostwise Halfling and Inquisitive subclass should be modded in.

Would you take Uncanny Dodge + 3d6 Sneak Attack damage + Channel Divinity x1, or Cloak of Shadows + 2d6 Sneak Attack damage + Channel Divinity x2?

Last edited by Merlex; 07/06/20 11:13 AM.
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Uncanny Dodge, because you'll get a lot more use out of it.

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Originally Posted by Stabbey
Uncanny Dodge, because you'll get a lot more use out of it.

Not if he is ranged. But I do think that 3d6 SA is more advantageous, since with Cunning Action he can hide and use SA every turn.

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I´ll go for uncanny dodge, you can use it every turn.

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Originally Posted by Danielbda
Originally Posted by Stabbey
Uncanny Dodge, because you'll get a lot more use out of it.

Not if he is ranged. But I do think that 3d6 SA is more advantageous, since with Cunning Action he can hide and use SA every turn.


Not ranged except for spells, using a rapier and shield, Spiritual Weapon and Spirit Guardians.


Originally Posted by _Vic_
I´ll go for uncanny dodge, you can use it every turn.


Had the Second Chance feat, but Uncanny Dodge is better. Both are reactions. I guess I'll put Squat Nimbleness: Athletics into the build instead.


Last edited by Merlex; 07/06/20 10:54 PM.
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I only hope one thing, a villain must be able to sneak invisibly or perfectly. if he can't do it better than other classes then it's miserable again. dnd rules are too bad for me, a villain must be able to hide in combat and deal enormous damage, be quick, nimble. in sin 2 it was not that bad.


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