Hi Larian,

I watched your gameplay live yesterday. First of, thank you for sharing the progress of the game. I really appreciate your approach. Also, special thanks to you Sven, although you were pressed for time, you put on a great presentation.

Now for the feedback

Positive:
- I love the artwork, & models. The environment is gorgeous. You have really managed to utilize a 3d environment, such that players can use the abilities effectively. I.e. jumping onto a ledge to bypass encounters is really cool.

- The combat system looks great. Far more fast-paced than I had imagined.

- As a dnd5e player myself, I am impressed by how much you have been able to adhere to the rules. Especially on the RP side. I think I saw something akin to a skill check revealing detailed information about a spider. Pretty cool.

Suggestions for improvement:
- During conversations the characters seemed to shake Abit. I am guessing you already have this listed as an issue to be fixed, but I wanted to point it out anyway.

- When jumping, the character sometimes landed above the ground. I.e. hovering in thin air.

- minor detail, and not nessesarily important, it would be nice to see the d20 attack rolls somewhere. It's an important part of combat, and I enjoy seeing the rolls.

- Night and day cycles would be great if it somehow could be implemented. I know that Drows have a problem here, and I don't have a reasonable solution.

- I don't know if this is already possible: but playing with a completely customizable party. I.e. I have played BG1, BG2, IWD with a single character and no party members. I enjoy the challenge.

- I couldn't quite figure out how you selected a single or multiple characters for movement worked.

- Finally, and this is really important for me at least. Random encounters / respawn. I would love to see this. Akin to ankheg lair in BG1, where they would reappear while trying to rest. Or when travelling back and forth between explored areas. This makes the world come more alive, and less static.

Questions
- is attunement to magical items a part of the game?

- it looked like casters could cast both bonus action spells and normal spells in a single round. I.e. Misty step and scorching Ray. Whereas the rules dictate only cantrips can be used if a bonus action spell have been casted. Is this correct?

- The game starts with the character being infected by tadpoles. You said that in 7 days it would assume control. Does this mean that in 7 days (game time), if one doesnt manage to resolve it, then one looses control of the character and the game ends?

Again, thank you for sharing and for making this great game. I am really looking forward to playing it!

Best
Sequenze

Last edited by Sequenze; 19/06/20 09:08 PM. Reason: Typos, new question