thanks for the reply cal. it's appreciated!
i did some playing around and have come to the same conclusion as you - different skills produce different results (1 skill point in speed vs. 1 skill point in survival). eventually someone will do the correct formula(s), but here is a starter (besides, i'm far too lazy!! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />)
following is what i found along with a couple anomalies listed in the next two posts.
i gained two levels, so had 10 points to distribute, as an archer. please note i only distributed in agility, survival and speed to determine (somewhat) the different values to each.
here is the chart -
speed/survival please also note that the % to hit and be hit refer to the trophy page, level 5 ghosts (with me just attaining 6th level). the values adjust according to your attribute points...but they are also NOT constant (please see next post).
to my thinking, speed is desired, but nowhere near as vitl as agility or even survival. personally, i'd opt for the +5/+4/+1 (agility/survival/speed) model. this model will increase damage nicely while giving you very good 'to hit' and 'be hit' numbers. it also allows for gains in initiative and regeneration (and luck if it means anything).
back to one of my original questions - has anyone seen a reason NOT to simply add skills into the first skill icon?