I've just started DOS2 for the first time and wanted to make a Necromancer, but having read some stuff online I see it scales off of Warfare? Is that right? I thought that Necromancy is what would increase the damage of the Necromancy skill line?
I don't like making Hydro builds at all, and prefer to focus solely on a single type of damage per character in my party, so if Necro means I'm gonna have to invest points into both Necromany AND Warfare then I'll just have to pick a different school of magic instead. Can I not just ignore Warfare and pump all points into Necromancy in order to increase the damage/effectiveness of the Necro skills?
In DOS1 I didn't Hybrid and managed to do just fine, and was hoping to do the same in DOS2.
On a related note, if I'm gonna go with a different magic type instead of Necro, then my first choice would be Pyro... But that's also another issue I'll have, as my healer is Hydro based. So having Pyro + Hydro party members they're gonna cancel each other out aren't they?
Last edited by Vanch3; 24/06/20 10:03 PM.