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my thoughts:

- I hope we will get hexblade. With max lv10 probably single classe, with more levels maybe multi classed with paladin.
The tentacle guy looks interesting too.

- Game mechanics wise its only fiend, archfey and so on.
I think you have to role play yourself which patron you have exactly.

- The warlock from 3.5 is now the kinecticist in pathfinder. You have a magic attack that gets stronger over time, you can add extra effects to it and you learn a few spells. You can select what element(s) you want to use, but just the 4 normal elements, not force.

- Fun fact: In NWN2 in german it was quite confusing. I think the sorcerer was called "Hexer" and the warlock "Hexenmeister". Lets see how they translate it in BG3.

Last edited by Madscientist; 10/07/20 05:47 PM.

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LoL, translators...

In Spanish, the translatiors did not like the spanish word for the wizard/mage class because it sounds like the one that acts in birthdays and parties and they changed it to "Hechicero"; that sounds badass but it´s also is the name of the Sorcerer class.
So when bg2 added the Sorcerer class they still call the wizards "hechicero" and the sorcerers "natural born wizard" "Hechicero nato".

Last edited by _Vic_; 10/07/20 08:15 PM.
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Originally Posted by Madscientist

- Game mechanics wise its only fiend, archfey and so on.
<...>
- The warlock from 3.5 is now the kinecticist in pathfinder.


I disagree. A warlock makes a pact to serve something in exchange for learning and becoming a apprentice of that patron and learning magic. That said, Fiend only makes sense for EVIL warlocks. Devils for lawful evils and demons for chaotic evils. And GOO only for chaotic ones. That said, more options is always good. I get that warlocks already have a lot of options to customize his playstyle and other classes has few, but other classes could get more stuff too.

As for 3.5e being similar to pf kineticist, i disagree.

Warlocks on 3.5e seems like a eldritch conduit, while pf kineticists, like elementarists. About 5e WLK, Witches on pf are the closest class and i wanna make a winter witch and a arcanist on the next pathfinder game(wrath of the righteous)

Amont the 3 5e PHB pacts, IMO archfey > GOO > fiend.

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I kinda like celestial. It´s fantastic in campaigns with lots of undead and could double as a healer.

Also having a Unicorn as a patron gives room for a lot of jokes.


Last edited by _Vic_; 11/07/20 02:00 AM.
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I don’t think a good aligned warlock who makes a literal deal with a devil due to extreme circumstances is beyond reason. It’s certainly not a great idea, but as a last resort desperate gamble I find it rather a compelling situation for role playing.

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Originally Posted by _Vic_
I kinda like celestial. It´s fantastic in campaigns with lots of undead and could double as a healer...


Agree that Celestial Warlock would make a great addition. Mechanically, they wouldn't require a lot of extra coding but they would add a lot of flavor.



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Fiends are more interested in turning good mortals to evil because their souls have more value and power than beings who are already evil. Wyll, for instance, seems like a good person, being a monster hunter and a heroic 'Blade of the Frontier' and his deal with a devil must have been made with good intentions, but we all know where the road of good intentions leads. Ask Asmodeus, Zariel and so many Devils who were once Celestials. I imagine that whoever Wyll's Patron is, wants him to slowly succumb to evil to make his soul all the more valuable. Wyll seems to regret his pact and he wants to get out of it, that is not the action of a man who is committed to evil. Although based on the blurb, Wyll's patron seems to be in a bit of bother, so he might have a chance to renegotiate the terms of his pact.


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I'm hoping Archfey myself! I might play one.

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Originally Posted by NinthPlane

Agree that Celestial Warlock would make a great addition. Mechanically, they wouldn't require a lot of extra coding but they would add a lot of flavor.


Originally Posted by Warlocke
I don’t think a good aligned warlock who makes a literal deal with a devil due to extreme circumstances is beyond reason. It’s certainly not a great idea, but as a last resort desperate gamble I find it rather a compelling situation for role playing.


You are ignoring a huge part of warlock. Their pact is not just a "deal". They need to link their souls with the patron, get infused with a certain type of energy and a apprentice of that patron. It is a thing which changes your body, soul and mind. Not just a "puff i gained a patron".

That said, on D&D, Good/Evil, Law/Chaos aren't just concepts. Are forces like electric energy. There are items that can only be equipped by evil, spells which deals increased damage on evil creatures, and many summons has restrictions. A Good guy can't even summon a demon, a Demon capable of shaping a human soul and teaching eldritch arcane knowledge to a mortal is far above what even summon monster IX on 3.5e can do. And even if he summon that demon and does the ritual right. His soul would be infused with so many energy from the negative planes that he will become evil. At the same way that a Lurker of The deep Patron can't teach fire ball and other fire spells to his apprentices, a Demon can't even link his soul to a lawful good guy. In D&D world, fire and water are opposite forces, like good and evil, law and chaos.

[Linked Image]
http://www.d20srd.org/srd/spells/summonMonsterIX.htm

And even on 2e, which introduced Witch/Warlock, can only has his ties to his/her patron severed off, with the strongest spell that can be casted and it affects his/her power.

The Complete Wizard's Handbook(2e) - PAGE 65

"The Witch kit cannot be abandoned. If a Witch manages to sever all ties with the entities responsible for her instruction (usually requiring the power of a wish or its equivalent), she loses two experience levels. (...)

If is needed a wish to separate a warlock from his master, is needed at least a wish to link then. Every warlock patron should be at least CR 30+ on 2e and at least CR 22+ on 5e

---------------------------

That said, i don't have hopes for Lurker of the Deep warlock on BG3 BUT there are a thing called modding. I hope to see UA content on a DLC or mod...

Last edited by SorcererVictor; 12/07/20 12:48 AM.
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5E handbook specifically states that warlocks can have antagonistic relationships with their patrons. I see no reason why a Neutral Good character, pressed into desperate circumstances and with no other options, can’t make a deal with a devil, selling their soul and damning themselves in exchange for power and knowledge. Also, a warlock doesn’t need to summon their patron. Rule book says the patron can approach them first.

There are no alignment restrictions in 5E, specifically to encourage role play. Want to be an Evil paladin or a Lawful barbarian? Have at it. So a warlock who is a reluctant agent for a fiend, chaffing under the moral compromises they have to make in this service, is totally a legit character.

Last edited by Warlocke; 12/07/20 08:30 AM.
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Originally Posted by _Vic_
I kinda like celestial. It´s fantastic in campaigns with lots of undead and could double as a healer.

Also having a Unicorn as a patron gives room for a lot of jokes.




YES. I want Celestial pretty badly because of that sexy magical multitool vibe, and unicorns are awesome. The very thought of having a unicorn as a patron makes me feel a little horny. (You were right about the jokes!) If there isn't one, well... second choice might be the archfey Lurue, because she's kind of horny herself.

I'm curious how Celestial or Archfey warlocks would fare against mind flayers. GOO should be better in that regard, but I read the list of GOOs and the more I think about it, the less I want to get any GOO on my good PC after all. Seems about as terrible an idea as a deal with a devil, if way cooler and creepier, and smarter (sorry, Wyll!) because you're dealing with something that is hopefully not as close by and hopefully will never break through into your dimension. Hopefully. Since they all kind of sound like variations of Azathoth. Too bad none of those would really fit well with a dwarf like boring old Fiend would (sorry, Wyll!), but I'm still leaning towards a suboptimal dwarven warlock with rolled stats at this time.

Anyway, Celestial and Archfey are currently my favorites for sure, though Lurker also sounds fun. If all three were in, I'd probably do them all, since I'm such a warlock fiend... okay, that's two puns in one post, I'm officially going to hell, and not even because of a pact.

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