Hello,
I'm working on a level in the classic edition and I was extending my terrain, I did a "partial generate" but the terrain wasn't recognized in AI vision. So, I tried a "fully generate" and it was still the case. 
So, I tried to make my dummy walking, but he was going under the terrain or was floating for no reason (like the terrain was shifted).
Then, I tried to reload my level but now I can't even load into my level.
Can someone help me ?(I didn't make a backup sadly)
EDIT: when I export the project in the DEF edition, i have a black screen and this error:
Unhandled exception!
 Exception Type: System.Reflection.TargetInvocationException
 Description: Une exception a été levée par la cible d'un appel.
 StackTrace:
   à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   à System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   à System.Delegate.DynamicInvokeImpl(Object[] args)
   à LSCSharpCore.Threading.Dispatcher.Process(Boolean noAsyncInvokes)
   à EoCPlugin.EoCWrapperApp.WaitForEventAndDoWork(EoCWrapperApp* , ThreadEvent* ev, EWorkerThreadBatchPriority maxPriority)
   à BaseApp.SyncGameThread(BaseApp* )
   à EoCPlugin.EoCPluginClass.Update(Double currentTime, Single deltaTime)
   à LSToolFramework.TickService.Update(Object A_0, EventArgs A_1)
   à Glasses.GlassesApp.Execute()
Inner exception (depth 0):
 Exception Type: System.Reflection.TargetInvocationException
 Description: Une exception a été levée par la cible d'un appel.
 StackTrace:
   à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   à System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   à System.Delegate.DynamicInvokeImpl(Object[] args)
   à DispatchFromClient(Delegate dele, Object[] args)
Inner exception (depth 1):
 Exception Type: System.ArgumentOutOfRangeException
 Description: La valeur '10000030' n'est pas valide pour 'Value'. 'Value' doit être compris entre 'Minimum' et 'Maximum'.
Nom du paramètre : Value
 StackTrace:
   à System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
   à LSFrameworkPlugin.WorldMapRendererPanel.useLevelBoundsButton_Click(Object sender, EventArgs e)
   à LSFrameworkPlugin.WorldMapRendererPanel.Reset()
   à LSFrameworkPlugin.WorldMapRendererPanel.OnLevelStarted(Object sender, EventArgs e)
   à LSFrameworkPlugin.WorldMapRendererPlugin.OnLevelStarted(Object A_0, EventArgs A_1)
   à LSToolFramework.PluginService.OnLevelStarted(Object sender, EventArgs e)
   à LSToolFramework.ServiceManager.OnLevelStarted(Object sender, EventArgs e)
   à EoCPlugin.EoCPluginClass.raise_LevelStarted(Object value0, EventArgs value1)
   à EoCPlugin.MGameStateListener.OnGameStateChangedClient(UInt32 prevState, UInt32 currentState)
Last edited by cedced3; 14/07/20 04:01 PM.