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Joined: Sep 2020
Shurik Offline OP
apprentice
OP Offline
apprentice
Joined: Sep 2020
I'm trying to understand why Warfare is so powerful and imperative for every character who concentrates on physical damage.
I mean, due to the fact that it multiplies the damage, it is more profitable than the Huntsman (high ground is not everywhere) or the Scoundrel.

Of course i have to learn them too for skills, but since the highest level skills require only 5 points, there is no reason for the archer and the rogue to invest more than 5 points in the Huntsman and Scoundrel respectively.
It looks wierd to me that as a rogue I have to invest 5 points in a Scoundrel and 5 in Warfare than 10 in a Scoundrel in terms of damage.

Yes I know I'll get extra movement points in the amount of 1.5 meters per turn if I bring the Scoundrel level to 10. But the additional approximately 20% damage is better than 20% movement points.
Also, with the Huntsman. I will receive a small increase damage from Elemental Arrowshead, but again, high ground is not everywhere and the archer almost always shoots at enemies with low physical armor and high magical one.

As a rule, games reward getting the maximum level in a certain skill. It was also in the DOS 1.
Where by investing maximum points in some skills you could take a very powerful talent. Or high-level skill and spell.
Or just get a strong passive bonus - how profitable it was to get 5th level in Dual-Wielding

I would like to have something similar here.

Because in a situation when you have to (because it is profitable) invest in Warfare, no matter whether you are a rogue, an archer or a warrior, it looks at least strange and wrong.

Joined: Jun 2020
apprentice
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apprentice
Joined: Jun 2020
i understand the point. I'm in the same situation. I believe that warfare is there because is more reliable mastery than the others. As you say: high ground is'nt everywhere... and thievery not works always. You'll not crit or stab every hit.
I just point something (from a lone wolf player XD): warfare doesn't exlcudes other masterys:
For a archer, you can max warfare, ranged and thievery without problems and still have points for putting in hunt... and as hunt is doubled, you can learn all hunt skills smile
For 2 weapons, same: 5 to warfare, 5 to thievery and 5 to 2 weapons. And you'll have more free points for other things.
For physical caster, 5 to necro, 5 to warfare, at least 3 to polymorph and done.

Sumarithing: yes, warfare is everywhere, but imo not opresive


Always outnumbered, never outgunned

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